bullet3/Demos/UserCollisionAlgorithm
ejcoumans ceee6d7e14 renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY}
This allows MinGW32/MSYS makefiles (using cmake -G "MINGW Makefiles") to build (used to have a link error against gluLookAt etc)
2007-04-29 18:26:32 +00:00
..
CMakeLists.txt renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY} 2007-04-29 18:26:32 +00:00
Jamfile added buildsystem files 2006-09-17 06:34:40 +00:00
UserCollisionAlgorithm.cpp - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal). 2007-03-06 09:59:17 +00:00
UserCollisionAlgorithm.h processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00