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mirror of https://github.com/bulletphysics/bullet3 synced 2024-12-15 14:10:11 +00:00
bullet3/examples/MultiThreading
erwincoumans 9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00
..
b3PosixThreadSupport.cpp fix one more multi-threading issue 2016-07-20 12:48:01 -07:00
b3PosixThreadSupport.h fix one more multi-threading issue 2016-07-20 12:48:01 -07:00
b3ThreadSupportInterface.cpp add example/MultiThreading functions 2015-08-21 11:09:53 -07:00
b3ThreadSupportInterface.h simple multi threading test 2015-08-21 15:18:18 -07:00
b3Win32ThreadSupport.cpp shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
b3Win32ThreadSupport.h shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
main.cpp simple multi threading test 2015-08-21 15:18:18 -07:00
MultiThreadingExample.cpp work-in-progress 2016-11-04 13:15:10 -07:00
MultiThreadingExample.h simple multi threading test 2015-08-21 15:18:18 -07:00
premake4.lua add example/MultiThreading functions 2015-08-21 11:09:53 -07:00