mirror of
https://github.com/bulletphysics/bullet3
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3c30e2f821
similar to the zbuffer, but storing the object index (int) instead of float depth
10 lines
359 B
C
10 lines
359 B
C
#ifndef LINK_VISUAL_SHAPES_CONVERTER_H
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#define LINK_VISUAL_SHAPES_CONVERTER_H
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struct LinkVisualShapesConverter
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{
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virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const class btTransform& localInertiaFrame, const struct UrdfModel& model, class btCollisionObject* colObj, int objectIndex)=0;
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};
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#endif //LINK_VISUAL_SHAPES_CONVERTER_H
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