mirror of
https://github.com/bulletphysics/bullet3
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63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
#ifndef DEMO_INTERFACE_H
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#define DEMO_INTERFACE_H
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struct SimpleOpenGL3App;
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class BulletDemoInterface
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{
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public:
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typedef class BulletDemoInterface* (CreateFunc)(SimpleOpenGL3App* app);
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virtual ~BulletDemoInterface()
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{
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}
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virtual void initPhysics()=0;
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virtual void exitPhysics()=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void renderScene()=0;
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virtual bool mouseMoveCallback(float x,float y)=0;
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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};
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class EmptyBulletDemo : public BulletDemoInterface
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{
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public:
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static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
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{
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return new EmptyBulletDemo();
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}
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virtual void initPhysics()
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{
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}
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virtual void exitPhysics()
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{
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}
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virtual void stepSimulation(float deltaTime)
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{
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}
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virtual void renderScene()
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{
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}
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return false;
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}
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virtual bool keyboardCallback(int key, int state)
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{
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return false;
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}
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};
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#endif //DEMO_INTERFACE_H
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