mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
8bf91f735c
The kernel in the .cl file is also compiled by the native C++ cpu compiler, when using MiniCL. When you want to debug the kernel using MiniCL, and want to put breakpoints, it is best to: 1) enabled the define #define DEBUG_MINICL_KERNELS 1 in Bullet/src/BulletMultiThreaded/MiniCL.cpp 2) temporarily remove the stringify lines in the .cl kernel, because it prevents the debugger from finding the right line. |
||
---|---|---|
Demos | ||
Extras | ||
Glut | ||
lib | ||
msvc | ||
src | ||
acinclude.m4 | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_User_Manual.pdf | ||
bullet.pc.cmake | ||
bullet.pc.in | ||
BulletLicense.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
config.h.in | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
glew64.dll | ||
glut64.dll | ||
GLUT32.DLL | ||
heightfield128x128.raw | ||
INSTALL | ||
install-sh | ||
jenga.dae | ||
LICENSE | ||
Makefile.am | ||
NEWS | ||
README | ||
RELEASING.TXT | ||
test1.oec | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com