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erwin.coumans 8bf91f735c Create a stringify example, instead of loading the .cl file from disk, include it as a string.
The kernel in the .cl file is also compiled by the native C++ cpu compiler, when using MiniCL.
When you want to debug the kernel using MiniCL, and want to put breakpoints, it is best to:

1) enabled the define #define DEBUG_MINICL_KERNELS 1 in Bullet/src/BulletMultiThreaded/MiniCL.cpp
2) temporarily remove the stringify lines in the .cl kernel, because it prevents the debugger from finding the right line.
2010-06-25 22:21:18 +00:00
Demos Create a stringify example, instead of loading the .cl file from disk, include it as a string. 2010-06-25 22:21:18 +00:00
Extras make btHingeConstraint constructor arguments const, thanks to Nick Waanders 2010-06-18 00:31:06 +00:00
Glut fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
lib fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
msvc + Optimization: move some variable declarations outside of the innerloop in btCompoundCollisionAlgorithm.cpp 2010-04-12 17:46:56 +00:00
src Create a stringify example, instead of loading the .cl file from disk, include it as a string. 2010-06-25 22:21:18 +00:00
acinclude.m4 fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_User_Manual.pdf Updated Bullet User Manual for Bullet 2.76. 2010-02-25 01:23:16 +00:00
bullet.pc.cmake added bullet.pc.cmake and fixes for PKGCONFIG 2010-03-31 20:58:53 +00:00
bullet.pc.in Applied patch for autotools library names, thanks to Chrisian van Brussel, see Issue 319 2009-12-18 01:16:17 +00:00
BulletLicense.txt attempt to let Maya plugin build under Linux using cmake 2010-02-16 04:30:53 +00:00
ChangeLog Maya Dynamica plugin is moved to http://dynamica.googlecode.com 2010-03-06 18:31:59 +00:00
CMakeLists.txt Move some code from Branches/OpenCL to trunk, related to threading and OpenCL: 2010-06-24 22:54:00 +00:00
config.h.in bugfix related to previous commit (btAssert at the wrong place) 2010-03-13 20:47:21 +00:00
configure.ac bugfix related to previous commit (btAssert at the wrong place) 2010-03-13 20:47:21 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter) 2009-12-13 20:30:29 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
install-sh minor fixes in GLDebugFont.cpp 2009-09-17 22:02:11 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
test1.oec fix: some file didn't have the svn:eol-style native yet 2010-03-06 15:23:36 +00:00
VERSION update version to 2.76 in several places 2010-02-04 05:33:06 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com