bullet3/Bullet/BroadphaseCollision
ejcoumans 9105c3af5a Refactoring:
Moved optional code to Extras: AlgebraicCCD,EPA,quickstep
Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache.
Added ParallelPhysicsEnvironment (prepair more parallel mainloop)
Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
2006-06-29 20:57:47 +00:00
..
AxisSweep3.cpp Refactoring: 2006-06-29 20:57:47 +00:00
AxisSweep3.h Refactoring: 2006-06-29 20:57:47 +00:00
BroadphaseInterface.h added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision 2006-06-25 19:36:50 +00:00
BroadphaseProxy.cpp moved files around 2006-05-25 19:18:29 +00:00
BroadphaseProxy.h preparation for compound collision shapes 2006-06-25 19:53:07 +00:00
CollisionAlgorithm.cpp moved files around 2006-05-25 19:18:29 +00:00
CollisionAlgorithm.h moved files around 2006-05-25 19:18:29 +00:00
Dispatcher.cpp moved files around 2006-05-25 19:18:29 +00:00
Dispatcher.h moved files around 2006-05-25 19:18:29 +00:00
OverlappingPairCache.cpp Refactoring: 2006-06-29 20:57:47 +00:00
OverlappingPairCache.h Refactoring: 2006-06-29 20:57:47 +00:00
SimpleBroadphase.cpp Refactoring: 2006-06-29 20:57:47 +00:00
SimpleBroadphase.h Refactoring: 2006-06-29 20:57:47 +00:00