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expose pybullet.ConfigureOpenGLVisualizerRequest(lightPosition=[x,y,z], shadowMapWorldSize=10.5, shadowMapResolution=16384) See examples/pybullet/examples/configureDebugVisualizer.py for an example. This reimplements https://github.com/bulletphysics/bullet3/pull/2295 but without creating a new command/status and explicitly referring to the debug visualizer (since the 'getCameraImage' also has a lightPosition) |
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.. | ||
Common2dCanvasInterface.h | ||
CommonCallbacks.h | ||
CommonCameraInterface.h | ||
CommonExampleInterface.h | ||
CommonFileIOInterface.h | ||
CommonGraphicsAppInterface.h | ||
CommonGUIHelperInterface.h | ||
CommonMultiBodyBase.h | ||
CommonParameterInterface.h | ||
CommonRenderInterface.h | ||
CommonRigidBodyBase.h | ||
CommonWindowInterface.h |