bullet3/examples/TinyRenderer
2016-05-06 13:57:48 -07:00
..
geometry.cpp add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
geometry.h patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
LICENSE.txt add unmodified version of TinyRenderer, a 500 line software renderer with vertex and pixel shaders, texture mapping and Wavefront .obj support. 2016-04-26 20:47:10 -07:00
main.cpp add initial pybullet module, using the shared memory API 2016-04-30 11:18:54 -07:00
model.cpp fix typo in texels flip 2016-04-28 23:01:49 -07:00
model.h fix typo in texels flip 2016-04-28 23:01:49 -07:00
our_gl.cpp fix typo in texels flip 2016-04-28 23:01:49 -07:00
our_gl.h patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
premake4.lua fix build, add premake4.lua 2016-04-26 21:08:02 -07:00
tgaimage.cpp fix typo in texels flip 2016-04-28 23:01:49 -07:00
tgaimage.h fix typo in texels flip 2016-04-28 23:01:49 -07:00
TinyRenderer.cpp make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
TinyRenderer.h fix typo in texels flip 2016-04-28 23:01:49 -07:00