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35 lines
757 B
C++
35 lines
757 B
C++
#ifndef GPU_SOFTBODY_INTERNAL_DATA_H
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#define GPU_SOFTBODY_INTERNAL_DATA_H
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
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#include "Bullet3Common/b3Vector3.h"
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struct GpuSoftBodyDemoInternalData
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{
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cl_kernel m_copyTransformsToVBOKernel;
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b3OpenCLArray<b3Vector4>* m_instancePosOrnColor;
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class b3GpuRigidBodyPipeline* m_rigidBodyPipeline;
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class b3GpuNarrowPhase* m_np;
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class b3GpuSapBroadphase* m_bp;
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int m_clothShapeIndex;
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float* m_clothVertices;
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GpuSoftBodyDemoInternalData()
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:m_instancePosOrnColor(0),
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m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
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m_np(0),
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m_bp(0),
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m_clothShapeIndex(-1),
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m_clothVertices(0)
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{
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}
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};
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#endif//GPU_SOFTBODY_INTERNAL_DATA_H
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