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SpuIntegrationTask
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Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
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2007-06-13 01:04:43 +00:00 |
SpuNarrowPhaseCollisionTask
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reverted DISABLE_CELL_DMA_READ_ONLY
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2008-04-01 00:29:21 +00:00 |
SpuRaycastTask
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Add notes about future optimization possibilities.
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2008-02-14 22:15:25 +00:00 |
SpuSampleTask
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Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads.
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2007-06-13 01:04:43 +00:00 |
SpuSolverTask
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Use the rigid body angular factor in the parallel solver.
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2008-02-08 20:02:26 +00:00 |
btThreadSupportInterface.cpp
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Fixes for IBM Cell SDK 3.0 by Jochen Roth
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2007-12-11 19:49:09 +00:00 |
btThreadSupportInterface.h
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Fixes for IBM Cell SDK 3.0 by Jochen Roth
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2007-12-11 19:49:09 +00:00 |
CMakeLists.txt
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Add posix thread backend to BulletMultiThreaded. Contributed by Enrico.
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2008-04-01 18:32:41 +00:00 |
Jamfile
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Based on feedback from another professional game company, there are several improvements, including some API change...
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2007-09-08 05:40:01 +00:00 |
Makefile.original
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Add posix thread backend to BulletMultiThreaded. Contributed by Enrico.
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2008-04-01 18:32:41 +00:00 |
PlatformDefinitions.h
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Add posix thread backend to BulletMultiThreaded. Contributed by Enrico.
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2008-04-01 18:32:41 +00:00 |
PosixThreadSupport.cpp
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Add posix thread backend to BulletMultiThreaded. Contributed by Enrico.
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2008-04-01 18:32:41 +00:00 |
PosixThreadSupport.h
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Add posix thread backend to BulletMultiThreaded. Contributed by Enrico.
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2008-04-01 18:32:41 +00:00 |
PpuAddressSpace.h
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Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop.
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2007-12-15 00:40:34 +00:00 |
SequentialThreadSupport.cpp
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
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2008-01-14 23:44:07 +00:00 |
SequentialThreadSupport.h
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Added portable non-parallel implementation for btThreadSupportInterface: SequentialThreadSupport, Thanks John McCutchan (JMC)
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2007-12-13 03:47:47 +00:00 |
SpuBatchRaycaster.cpp
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reverted DISABLE_CELL_DMA_READ_ONLY
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2008-04-01 00:29:21 +00:00 |
SpuBatchRaycaster.h
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Minor changes to SpuBatchRaycaster
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2008-03-28 19:10:46 +00:00 |
SpuCollisionObjectWrapper.cpp
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Initial work on batch raycast support.
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2008-01-08 23:38:33 +00:00 |
SpuCollisionObjectWrapper.h
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Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes.
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2008-01-14 23:44:07 +00:00 |
SpuCollisionTaskProcess.cpp
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Made the move from sourceforge to googlecode (no svn sync any longer)
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2008-03-13 05:16:42 +00:00 |
SpuCollisionTaskProcess.h
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Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
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2007-09-26 23:37:25 +00:00 |
SpuContactManifoldCollisionAlgorithm.cpp
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Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project:
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2007-09-26 23:37:25 +00:00 |
SpuContactManifoldCollisionAlgorithm.h
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Based on feedback from another professional game company, there are several improvements, including some API change...
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2007-09-08 05:40:01 +00:00 |
SpuDoubleBuffer.h
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fixes to compile/share more code between SPU and PPU
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2008-02-01 03:35:54 +00:00 |
SpuFakeDma.cpp
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fixes to compile/share more code between SPU and PPU
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2008-02-01 03:35:54 +00:00 |
SpuFakeDma.h
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IBM CELL SDK 3.0 fixes
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2008-02-28 00:07:00 +00:00 |
SpuGatheringCollisionDispatcher.cpp
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Based on feedback from another professional game company, there are several improvements, including some API change...
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2007-09-08 05:40:01 +00:00 |
SpuGatheringCollisionDispatcher.h
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Based on feedback from another professional game company, there are several improvements, including some API change...
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2007-09-08 05:40:01 +00:00 |
SpuLibspe2Support.cpp
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Added libspe2 support contribution by IBM Germany 'Extreme Blue' project:
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2007-09-26 23:33:56 +00:00 |
SpuLibspe2Support.h
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Added libspe2 support contribution by IBM Germany 'Extreme Blue' project:
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2007-09-26 23:33:56 +00:00 |
SpuParallelSolver.cpp
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- added quickSort to btAlignedObjectArray (has generally better performance then heapSort)
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2008-03-16 04:30:43 +00:00 |
SpuParallelSolver.h
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Based on feedback from another professional game company, there are several improvements, including some API change...
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2007-09-08 05:40:01 +00:00 |
SpuRaycastTaskProcess.cpp
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Made the move from sourceforge to googlecode (no svn sync any longer)
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2008-03-13 05:16:42 +00:00 |
SpuRaycastTaskProcess.h
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fix doubleprecision build
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2008-01-24 02:40:15 +00:00 |
SpuSampleTaskProcess.cpp
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Made the move from sourceforge to googlecode (no svn sync any longer)
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2008-03-13 05:16:42 +00:00 |
SpuSampleTaskProcess.h
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updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs.
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2007-10-15 05:45:12 +00:00 |
SpuSync.h
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fixes to compile/share more code between SPU and PPU
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2008-02-01 03:44:17 +00:00 |
Win32ThreadSupport.cpp
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make source compile under MinGW32
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2008-01-30 01:09:01 +00:00 |
Win32ThreadSupport.h
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make source compile under MinGW32
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2008-01-30 01:09:01 +00:00 |