bullet3/Extras/BulletMultiThreaded
2008-04-01 18:32:41 +00:00
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SpuIntegrationTask Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads. 2007-06-13 01:04:43 +00:00
SpuNarrowPhaseCollisionTask reverted DISABLE_CELL_DMA_READ_ONLY 2008-04-01 00:29:21 +00:00
SpuRaycastTask Add notes about future optimization possibilities. 2008-02-14 22:15:25 +00:00
SpuSampleTask Added multi-threaded collision detection. Original code is written for Cell SPU, but wrappers are provided to run on multi-core using Win32 Threads. 2007-06-13 01:04:43 +00:00
SpuSolverTask Use the rigid body angular factor in the parallel solver. 2008-02-08 20:02:26 +00:00
btThreadSupportInterface.cpp Fixes for IBM Cell SDK 3.0 by Jochen Roth 2007-12-11 19:49:09 +00:00
btThreadSupportInterface.h Fixes for IBM Cell SDK 3.0 by Jochen Roth 2007-12-11 19:49:09 +00:00
CMakeLists.txt Add posix thread backend to BulletMultiThreaded. Contributed by Enrico. 2008-04-01 18:32:41 +00:00
Jamfile Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
Makefile.original Add posix thread backend to BulletMultiThreaded. Contributed by Enrico. 2008-04-01 18:32:41 +00:00
PlatformDefinitions.h Add posix thread backend to BulletMultiThreaded. Contributed by Enrico. 2008-04-01 18:32:41 +00:00
PosixThreadSupport.cpp Add posix thread backend to BulletMultiThreaded. Contributed by Enrico. 2008-04-01 18:32:41 +00:00
PosixThreadSupport.h Add posix thread backend to BulletMultiThreaded. Contributed by Enrico. 2008-04-01 18:32:41 +00:00
PpuAddressSpace.h Cleanup some #defines in parallel collision detector, add conditional freeglut support to return from glutMainLoop. 2007-12-15 00:40:34 +00:00
SequentialThreadSupport.cpp Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes. 2008-01-14 23:44:07 +00:00
SequentialThreadSupport.h Added portable non-parallel implementation for btThreadSupportInterface: SequentialThreadSupport, Thanks John McCutchan (JMC) 2007-12-13 03:47:47 +00:00
SpuBatchRaycaster.cpp reverted DISABLE_CELL_DMA_READ_ONLY 2008-04-01 00:29:21 +00:00
SpuBatchRaycaster.h Minor changes to SpuBatchRaycaster 2008-03-28 19:10:46 +00:00
SpuCollisionObjectWrapper.cpp Initial work on batch raycast support. 2008-01-08 23:38:33 +00:00
SpuCollisionObjectWrapper.h Refactored SpuGatheringCollisionTask to use code in SpuCollisionShapes. 2008-01-14 23:44:07 +00:00
SpuCollisionTaskProcess.cpp Made the move from sourceforge to googlecode (no svn sync any longer) 2008-03-13 05:16:42 +00:00
SpuCollisionTaskProcess.h Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project: 2007-09-26 23:37:25 +00:00
SpuContactManifoldCollisionAlgorithm.cpp Added libspe2 parallel Cell SPE support contribution by IBM Germany 'Extreme Blue' project: 2007-09-26 23:37:25 +00:00
SpuContactManifoldCollisionAlgorithm.h Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
SpuDoubleBuffer.h fixes to compile/share more code between SPU and PPU 2008-02-01 03:35:54 +00:00
SpuFakeDma.cpp fixes to compile/share more code between SPU and PPU 2008-02-01 03:35:54 +00:00
SpuFakeDma.h IBM CELL SDK 3.0 fixes 2008-02-28 00:07:00 +00:00
SpuGatheringCollisionDispatcher.cpp Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
SpuGatheringCollisionDispatcher.h Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
SpuLibspe2Support.cpp Added libspe2 support contribution by IBM Germany 'Extreme Blue' project: 2007-09-26 23:33:56 +00:00
SpuLibspe2Support.h Added libspe2 support contribution by IBM Germany 'Extreme Blue' project: 2007-09-26 23:33:56 +00:00
SpuParallelSolver.cpp - added quickSort to btAlignedObjectArray (has generally better performance then heapSort) 2008-03-16 04:30:43 +00:00
SpuParallelSolver.h Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
SpuRaycastTaskProcess.cpp Made the move from sourceforge to googlecode (no svn sync any longer) 2008-03-13 05:16:42 +00:00
SpuRaycastTaskProcess.h fix doubleprecision build 2008-01-24 02:40:15 +00:00
SpuSampleTaskProcess.cpp Made the move from sourceforge to googlecode (no svn sync any longer) 2008-03-13 05:16:42 +00:00
SpuSampleTaskProcess.h updated BulletMultiThreaded Libspe2 version, it now runs parallel collision detection properly on IBM Cell SDK 2.1, with Playstation 3 Linux on SPUs. 2007-10-15 05:45:12 +00:00
SpuSync.h fixes to compile/share more code between SPU and PPU 2008-02-01 03:44:17 +00:00
Win32ThreadSupport.cpp make source compile under MinGW32 2008-01-30 01:09:01 +00:00
Win32ThreadSupport.h make source compile under MinGW32 2008-01-30 01:09:01 +00:00