bullet3/btgui/OpenGLWindow/MacOpenGLWindow.h
2013-07-18 17:29:27 -07:00

91 lines
1.9 KiB
C++

#ifndef MAC_OPENGL_WINDOW_H
#define MAC_OPENGL_WINDOW_H
#include "b3gWindowInterface.h"
#define b3gDefaultOpenGLWindow MacOpenGLWindow
class MacOpenGLWindow : public b3gWindowInterface
{
struct MacOpenGLWindowInternalData* m_internalData;
float m_mouseX;
float m_mouseY;
int m_modifierFlags;
b3MouseButtonCallback m_mouseButtonCallback;
b3MouseMoveCallback m_mouseMoveCallback;
b3WheelCallback m_wheelCallback;
b3KeyboardCallback m_keyboardCallback;
b3RenderCallback m_renderCallback;
float m_retinaScaleFactor;
public:
MacOpenGLWindow();
virtual ~MacOpenGLWindow();
void init(int width, int height, const char* windowTitle);
void closeWindow();
void startRendering();
void endRendering();//swap buffers
virtual bool requestedExit() const;
virtual void setRequestExit();
void getMouseCoordinates(int& x, int& y);
void runMainLoop();
void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
{
m_mouseButtonCallback = mouseCallback;
}
void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
{
m_mouseMoveCallback = mouseCallback;
}
void setResizeCallback(b3ResizeCallback resizeCallback);
void setKeyboardCallback( b3KeyboardCallback keyboardCallback)
{
m_keyboardCallback = keyboardCallback;
}
b3KeyboardCallback getKeyboardCallback()
{
return m_keyboardCallback;
}
void setWheelCallback (b3WheelCallback wheelCallback)
{
m_wheelCallback = wheelCallback;
}
float getRetinaScale() const
{
return m_retinaScaleFactor;
}
virtual void createWindow(const b3gWindowConstructionInfo& ci);
virtual float getTimeInSeconds();
virtual void setRenderCallback( b3RenderCallback renderCallback);
virtual void setWindowTitle(const char* title);
};
#endif