mirror of
https://github.com/bulletphysics/bullet3
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91 lines
1.9 KiB
C++
91 lines
1.9 KiB
C++
#ifndef MAC_OPENGL_WINDOW_H
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#define MAC_OPENGL_WINDOW_H
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#include "b3gWindowInterface.h"
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#define b3gDefaultOpenGLWindow MacOpenGLWindow
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class MacOpenGLWindow : public b3gWindowInterface
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{
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struct MacOpenGLWindowInternalData* m_internalData;
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float m_mouseX;
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float m_mouseY;
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int m_modifierFlags;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3WheelCallback m_wheelCallback;
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b3KeyboardCallback m_keyboardCallback;
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b3RenderCallback m_renderCallback;
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float m_retinaScaleFactor;
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public:
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MacOpenGLWindow();
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virtual ~MacOpenGLWindow();
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void init(int width, int height, const char* windowTitle);
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void closeWindow();
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void startRendering();
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void endRendering();//swap buffers
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virtual bool requestedExit() const;
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virtual void setRequestExit();
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void getMouseCoordinates(int& x, int& y);
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void runMainLoop();
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void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
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{
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m_mouseButtonCallback = mouseCallback;
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}
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void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
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{
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m_mouseMoveCallback = mouseCallback;
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}
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void setResizeCallback(b3ResizeCallback resizeCallback);
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void setKeyboardCallback( b3KeyboardCallback keyboardCallback)
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{
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m_keyboardCallback = keyboardCallback;
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}
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b3KeyboardCallback getKeyboardCallback()
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{
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return m_keyboardCallback;
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}
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void setWheelCallback (b3WheelCallback wheelCallback)
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{
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m_wheelCallback = wheelCallback;
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}
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float getRetinaScale() const
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{
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return m_retinaScaleFactor;
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}
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual float getTimeInSeconds();
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virtual void setRenderCallback( b3RenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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};
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#endif
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