mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-17 06:51:05 +00:00
445 lines
12 KiB
C++
445 lines
12 KiB
C++
#include "X11OpenGLWindow.h"
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#include "OpenGLInclude.h"
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#include<stdio.h>
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#include<stdlib.h>
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#include<X11/X.h>
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#include<X11/Xlib.h>
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#include<GL/gl.h>
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#include<GL/glx.h>
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//#include<GL/glu.h>
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#include <stdio.h>
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#include <pthread.h>
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GLint att[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
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struct InternalData2
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{
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Display* m_dpy;
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Window m_root;
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XVisualInfo* m_vi;
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Colormap m_cmap;
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XSetWindowAttributes m_swa;
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Window m_win;
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GLXContext m_glc;
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XWindowAttributes m_gwa;
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XEvent m_xev;
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b3WheelCallback m_wheelCallback;
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b3MouseMoveCallback m_mouseMoveCallback;
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b3MouseButtonCallback m_mouseButtonCallback;
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b3ResizeCallback m_resizeCallback;
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b3KeyboardCallback m_keyboardCallback;
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InternalData2()
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:m_dpy(0),
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m_vi(0),
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m_wheelCallback(0),
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m_mouseMoveCallback(0),
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m_mouseButtonCallback(0),
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m_resizeCallback(0),
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m_keyboardCallback(0)
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{
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}
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};
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X11OpenGLWindow::X11OpenGLWindow()
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:m_OpenGLInitialized(false),
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m_requestedExit(false)
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{
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m_data = new InternalData2;
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}
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X11OpenGLWindow::~X11OpenGLWindow()
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{
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if (m_OpenGLInitialized)
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{
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disableOpenGL();
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}
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delete m_data;
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}
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void X11OpenGLWindow::enableOpenGL()
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{
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m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE);
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glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc);
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const GLubyte* ven = glGetString(GL_VENDOR);
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printf("GL_VENDOR=%s\n", ven);
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const GLubyte* ren = glGetString(GL_RENDERER);
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printf("GL_RENDERER=%s\n",ren);
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const GLubyte* ver = glGetString(GL_VERSION);
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printf("GL_VERSION=%s\n", ver);
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const GLubyte* sl = glGetString(GL_SHADING_LANGUAGE_VERSION);
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printf("GL_SHADING_LANGUAGE_VERSION=%s\n", sl);
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//Access pthreads as a workaround for a bug in Linux/Ubuntu
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//See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642
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int i=pthread_getconcurrency();
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printf("pthread_getconcurrency()=%d\n",i);
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// const GLubyte* ext = glGetString(GL_EXTENSIONS);
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// printf("GL_EXTENSIONS=%s\n", ext);
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}
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void X11OpenGLWindow::disableOpenGL()
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{
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glXMakeCurrent(m_data->m_dpy, None, NULL);
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glXDestroyContext(m_data->m_dpy, m_data->m_glc);
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}
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void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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{
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m_data->m_dpy = XOpenDisplay(NULL);
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if(m_data->m_dpy == NULL) {
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printf("\n\tcannot connect to X server\n\n");
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exit(0);
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}
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m_data->m_root = DefaultRootWindow(m_data->m_dpy);
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m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att);
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if(m_data->m_vi == NULL) {
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printf("\n\tno appropriate visual found\n\n");
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exit(0);
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}
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else {
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printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */
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}
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m_data->m_cmap = XCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone);
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m_data->m_swa.colormap = m_data->m_cmap;
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m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask;
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m_data->m_win = XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa);
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XMapWindow(m_data->m_dpy, m_data->m_win);
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XStoreName(m_data->m_dpy, m_data->m_win, "VERY SIMPLE APPLICATION");
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enableOpenGL();
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}
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void X11OpenGLWindow::closeWindow()
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{
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disableOpenGL();
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XDestroyWindow(m_data->m_dpy, m_data->m_win);
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XCloseDisplay(m_data->m_dpy);
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}
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int X11OpenGLWindow::getAsciiCodeFromVirtualKeycode(int keycode)
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{
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KeySym key, key_lc, key_uc;
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key = XKeycodeToKeysym( m_data->m_dpy, keycode, 0 );
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switch( key )
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{
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case XK_Escape: return B3G_ESCAPE;
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case XK_Control_L:
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case XK_Control_R: {
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return B3G_CONTROL;
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}
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case XK_Alt_L:
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case XK_Alt_R:
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{
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return B3G_ALT;
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}
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case XK_Shift_L:
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case XK_Shift_R: return B3G_SHIFT;
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case XK_F1: return B3G_F1;
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case XK_F2: return B3G_F2;
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case XK_F3: return B3G_F3;
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case XK_F4: return B3G_F4;
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case XK_F5: return B3G_F5;
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case XK_F6: return B3G_F6;
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case XK_F7: return B3G_F7;
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case XK_F8: return B3G_F8;
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case XK_F9: return B3G_F9;
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case XK_F10: return B3G_F10;
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case XK_F11: return B3G_F11;
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case XK_F12: return B3G_F12;
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case XK_F13: return B3G_F13;
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case XK_F14: return B3G_F14;
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case XK_F15: return B3G_F15;
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default:
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// Make uppercase
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XConvertCase( key, &key_lc, &key_uc );
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key = key_uc;
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// Valid ISO 8859-1 character?
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if( (key >= 32 && key <= 126) ||(key >= 160 && key <= 255) )
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{
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return (int) key;
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}
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return -1;
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}
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return 0;
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}
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void X11OpenGLWindow::pumpMessage()
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{
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int buttonState = 1;
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// Process all pending events
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while( XPending( m_data->m_dpy ) )
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{
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XNextEvent(m_data->m_dpy, &m_data->m_xev);
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// printf("#");
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// fflush(stdout);
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switch( m_data->m_xev.type )
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{
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case KeyPress:
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{
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if (m_data->m_keyboardCallback)
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{
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int keycode = getAsciiCodeFromVirtualKeycode(m_data->m_xev.xkey.keycode);
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int state = 1;
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(*m_data->m_keyboardCallback)(keycode,state);
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// printf("keycode %d",keycode);
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// fflush(stdout);
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}
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break;
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}
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case KeyRelease:
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{
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// fflush(stdout);
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if (m_data->m_keyboardCallback)
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{
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unsigned short is_retriggered = 0;
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///filter out keyboard repeat
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//see http://stackoverflow.com/questions/2100654/ignore-auto-repeat-in-x11-applications
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if (XEventsQueued(m_data->m_dpy, QueuedAfterReading))
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{
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XEvent nev;
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XPeekEvent(m_data->m_dpy, &nev);
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if (nev.type == KeyPress && nev.xkey.time == m_data->m_xev.xkey.time &&
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nev.xkey.keycode == m_data->m_xev.xkey.keycode)
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{
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fprintf (stdout, "key #%ld was retriggered.\n",
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(long) XLookupKeysym (&nev.xkey, 0));
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// delete retriggered KeyPress event
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XNextEvent (m_data->m_dpy, & m_data->m_xev);
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is_retriggered = 1;
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}
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}
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int keycode = getAsciiCodeFromVirtualKeycode( m_data->m_xev.xkey.keycode);
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int state = 0;
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(*m_data->m_keyboardCallback)(keycode,state);
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}
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break;
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}
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case ButtonRelease:
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buttonState = 0;
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//continue with ButtonPress code
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case ButtonPress:
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{
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// printf("!");
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// fflush(stdout);
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int button=-1;
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switch (m_data->m_xev.xbutton.button)
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{
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case Button1:
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{
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button=0;
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break;
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}
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case Button2:
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{
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button=1;
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break;
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}
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case Button3:
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{
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button=2;
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break;
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}
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case Button4:
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{
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if (m_data->m_wheelCallback)
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{
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(*m_data->m_wheelCallback)(0,10);
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}
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break;
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}
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case Button5:
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{
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if (m_data->m_wheelCallback)
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{
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(*m_data->m_wheelCallback)(0,-10);
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}
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break;
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}
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}
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int xpos = m_data->m_xev.xmotion.x;
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int ypos = m_data->m_xev.xmotion.y;
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if (button>=0 && m_data->m_mouseButtonCallback)
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{
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// printf("xpos = %d, ypos = %d\n",xpos,ypos);
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(*m_data->m_mouseButtonCallback)(button,buttonState,xpos,ypos);
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}
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break;
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}
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case MotionNotify:
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{
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// printf("!");
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// fflush(0);
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if (m_data->m_mouseMoveCallback)
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{
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int xpos = m_data->m_xev.xmotion.x;
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int ypos = m_data->m_xev.xmotion.y;
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(*m_data->m_mouseMoveCallback)(xpos,ypos);
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}
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break;
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}
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case ConfigureNotify:
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{
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// printf("@");
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// fflush(0);
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if (m_data->m_resizeCallback)
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{
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(*m_data->m_resizeCallback)(m_data->m_xev.xconfigure.width,m_data->m_xev.xconfigure.height);
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}
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break;
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}
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case ClientMessage:
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{
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// printf("?");
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// fflush(stdout);
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break;
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}
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case Expose:
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{
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break;
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}
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case DestroyNotify:
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{
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break;
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}
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default:
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{
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//XRRUpdateConfiguration( &event );
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}
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};
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}
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}
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void X11OpenGLWindow::startRendering()
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{
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pumpMessage();
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XGetWindowAttributes(m_data->m_dpy, m_data->m_win, &m_data->m_gwa);
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glViewport(0, 0, m_data->m_gwa.width, m_data->m_gwa.height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers
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//glCullFace(GL_BACK);
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//glFrontFace(GL_CCW);
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glEnable(GL_DEPTH_TEST);
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}
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void X11OpenGLWindow::renderAllObjects()
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{
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}
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void X11OpenGLWindow::endRendering()
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{
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glXSwapBuffers(m_data->m_dpy, m_data->m_win);
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}
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void X11OpenGLWindow::runMainLoop()
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{
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}
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float X11OpenGLWindow::getTimeInSeconds()
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{
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return 0.f;
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}
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bool X11OpenGLWindow::requestedExit() const
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{
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return m_requestedExit;
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}
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void X11OpenGLWindow::setRequestExit()
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{
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m_requestedExit=true;
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}
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void X11OpenGLWindow::setRenderCallback( b3RenderCallback renderCallback)
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{
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}
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void X11OpenGLWindow::setWindowTitle(const char* title)
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{
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XStoreName(m_data->m_dpy, m_data->m_win, title);
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}
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void X11OpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback)
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{
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m_data->m_wheelCallback = wheelCallback;
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}
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void X11OpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback)
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{
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m_data->m_mouseMoveCallback = mouseCallback;
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}
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void X11OpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback)
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{
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m_data->m_mouseButtonCallback = mouseCallback;
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}
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void X11OpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
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{
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m_data->m_resizeCallback = resizeCallback;
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}
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void X11OpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback)
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{
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m_data->m_keyboardCallback = keyboardCallback;
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}
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b3KeyboardCallback X11OpenGLWindow::getKeyboardCallback()
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{
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return m_data->m_keyboardCallback;
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}
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