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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
32 lines
555 B
C++
32 lines
555 B
C++
#include "UnitTest.h"
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#include "Gwen/Controls/ImagePanel.h"
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using namespace Gwen;
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class ImagePanel : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( ImagePanel, GUnit )
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{
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// Normal
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{
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Controls::ImagePanel* img = new Controls::ImagePanel( this );
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img->SetImage( L"gwen.png" );
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img->SetBounds( 10, 10, 100, 100 );
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}
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// Missing
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{
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Controls::ImagePanel* img = new Controls::ImagePanel( this );
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img->SetImage( L"missingimage.png" );
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img->SetBounds( 120, 10, 100, 100 );
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}
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}
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};
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DEFINE_UNIT_TEST( ImagePanel, L"ImagePanel" ); |