..
Shaders
Add kiva_shelf to prepare for picking/grasping task
2016-07-14 00:05:57 -07:00
CMakeLists.txt
add 'dl' target libs in cmake
2016-05-03 21:48:28 -07:00
fontstash.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
fontstash.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLInstanceGraphicsShape.h
fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp
OpenVR controller can pick/drag objects. Instructions, Windows only:
2016-07-17 23:50:11 -07:00
GLInstancingRenderer.h
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
2016-07-09 15:09:09 -07:00
GLPrimInternalData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLPrimitiveRenderer.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLPrimitiveRenderer.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLRenderToTexture.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLRenderToTexture.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
MacOpenGLWindow.h
fixes in Mac resizing example browser (if window size exceeds capability)
2016-05-03 23:46:29 -07:00
MacOpenGLWindow.mm
add .stl file support in 'File/Open' of example browser.
2016-06-07 12:57:46 -07:00
OpenGL2Include.h
fixes for Linux
2015-04-16 16:58:42 -07:00
opengl_fontstashcallbacks.cpp
add function to CommonRenderInterface to update/activate a texture
2016-04-20 12:55:21 -07:00
opengl_fontstashcallbacks.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenGLInclude.h
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
OpenSans.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
ShapeData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
SimpleCamera.cpp
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
2016-07-09 15:09:09 -07:00
SimpleCamera.h
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
2016-07-09 15:09:09 -07:00
SimpleOpenGL2App.cpp
improve usability of ExampleBrowser
2015-08-04 18:24:30 -07:00
SimpleOpenGL2App.h
work-in-progress tinyrenderer -> shared memory API synthetic camera image
2016-05-17 23:57:19 -07:00
SimpleOpenGL2Renderer.cpp
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
2016-07-09 15:09:09 -07:00
SimpleOpenGL2Renderer.h
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
2016-07-09 15:09:09 -07:00
SimpleOpenGL3App.cpp
Removed many memoryleaks in Example Browser, reducing some technical debt.
2016-07-16 00:55:56 -07:00
SimpleOpenGL3App.h
add option to use hardware OpenGL renderer for synthetic camera
2016-07-12 18:16:13 -07:00
stb_image_write.h
use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
2015-08-06 00:35:03 -07:00
stb_truetype.h
update stb_truetype.h to latest from
2015-07-23 23:17:58 -07:00
TwFonts.cpp
Removed many memoryleaks in Example Browser, reducing some technical debt.
2016-07-16 00:55:56 -07:00
TwFonts.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp
windows fixes
2016-05-04 00:16:53 -07:00
Win32OpenGLWindow.h
windows fixes
2016-05-04 00:16:53 -07:00
Win32Window.cpp
[Working In Progress] Suppress compiler warnings.
2016-07-10 23:18:03 +08:00
Win32Window.h
more cmake support for examples
2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp
Remove unused ROS urdf (was replaced by Bullet UrdfParser.
2016-05-12 23:03:12 -07:00
X11OpenGLWindow.h
linux fixes
2016-05-04 00:17:39 -07:00