bullet3/btgui/OpenGLWindow
erwin coumans a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00
..
GlewWindows fix Linux build (only OpenCL/gwen tested) 2013-05-20 16:53:43 -07:00
b3gWindowInterface.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
GLInstanceGraphicsShape.h bt->b3 2013-04-17 17:52:51 -07:00
GLInstanceRendererInternalData.h bt->b3 2013-04-17 17:52:51 -07:00
GLInstancingRenderer.cpp Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing 2013-06-19 22:08:03 -07:00
GLInstancingRenderer.h allow larger amount of rigid bodies, dynamically increase b3Config limits 2013-06-17 17:05:01 -07:00
GLPrimInternalData.h add another btgui test 2013-03-13 00:22:35 -07:00
GLPrimitiveRenderer.cpp add preliminary ray tracing test (ray-sphere placeholder on CPU) 2013-05-25 01:45:43 -07:00
GLPrimitiveRenderer.h add preliminary ray tracing test (ray-sphere placeholder on CPU) 2013-05-25 01:45:43 -07:00
GwenOpenGL3CoreRenderer.h add another btgui test 2013-03-13 00:22:35 -07:00
gwenWindow.cpp rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
gwenWindow.h rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
LoadShader.cpp Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers. 2013-06-03 13:10:27 -07:00
LoadShader.h add another btgui test 2013-03-13 00:22:35 -07:00
MacOpenGLWindow.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
MacOpenGLWindow.mm fix Mac build 2013-04-29 23:01:10 -07:00
main.cpp rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
OpenGLInclude.h fix Linux build (tested on Ubuntu 12.10, 32bit) 2013-06-05 08:51:13 -07:00
premake4.lua Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing 2013-06-19 22:08:03 -07:00
renderscene.cpp rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x 2013-04-29 15:19:36 -07:00
renderscene.h add another btgui test 2013-03-13 00:22:35 -07:00
ShapeData.h add another btgui test 2013-03-13 00:22:35 -07:00
TwFonts.cpp add another btgui test 2013-03-13 00:22:35 -07:00
TwFonts.h add another btgui test 2013-03-13 00:22:35 -07:00
Win32InternalWindowData.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
Win32OpenGLWindow.cpp Added b3Printf, b3Warning and b3Error that can be re-routed to custom handlers. 2013-06-03 13:10:27 -07:00
Win32OpenGLWindow.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
Win32Window.cpp bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
Win32Window.h bt -> b3 and BT -> B3 rename for content and filenames 2013-04-28 23:11:10 -07:00
X11OpenGLWindow.cpp tweak demo a bit and add 'exit' to X11 window 2013-05-23 10:23:08 -07:00
X11OpenGLWindow.h tweak demo a bit and add 'exit' to X11 window 2013-05-23 10:23:08 -07:00