bullet3/examples/SharedMemory/PhysicsClientTCP.h
2018-09-03 23:13:15 -07:00

41 lines
1.0 KiB
C++

#ifndef PHYSICS_CLIENT_TCP_H
#define PHYSICS_CLIENT_TCP_H
#include "PhysicsDirect.h"
#include "PhysicsCommandProcessorInterface.h"
class TcpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface
{
struct TcpNetworkedInternalData* m_data;
public:
TcpNetworkedPhysicsProcessor(const char* hostName, int port);
virtual ~TcpNetworkedPhysicsProcessor();
virtual bool connect();
virtual void disconnect();
virtual bool isConnected() const;
virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene(int renderFlags);
virtual void physicsDebugDraw(int debugDrawFlags);
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
virtual void setTimeOut(double timeOutInSeconds);
virtual void reportNotifications() {}
};
#endif //PHYSICS_CLIENT_TCP_H