mirror of
https://github.com/bulletphysics/bullet3
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9ee1c4ec24
add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points' |
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.. | ||
GwenGUISupport | ||
CMakeLists.txt | ||
CollisionShape2TriangleMesh.cpp | ||
CollisionShape2TriangleMesh.h | ||
EmptyBrowser.h | ||
EmptyExample.h | ||
ExampleBrowserInterface.h | ||
ExampleEntries.cpp | ||
ExampleEntries.h | ||
GL_ShapeDrawer.cpp | ||
GL_ShapeDrawer.h | ||
InProcessExampleBrowser.cpp | ||
InProcessExampleBrowser.h | ||
main.cpp | ||
OpenGLExampleBrowser.cpp | ||
OpenGLExampleBrowser.h | ||
OpenGLGuiHelper.cpp | ||
OpenGLGuiHelper.h | ||
premake4.lua |