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erwin.coumans d4c3633405 Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 

1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
2010-02-11 20:30:56 +00:00
Demos Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access 2010-02-11 20:30:56 +00:00
Extras Add pairwise collision test: 2010-02-11 09:18:49 +00:00
Glut include relative full path for vectormath_aos.h, and fix minor typo in glut.h 2009-09-07 17:42:12 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk updated autogenerated msvc projectfiles 2009-08-08 05:35:44 +00:00
msvc manually disable incremental build (cmake seems to have issues with it still) 2010-02-08 20:38:44 +00:00
src Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access 2010-02-11 20:30:56 +00:00
acinclude.m4 Remove calls to AC_PROG_CC and AC_PROG_CXX from CS_PROG_CC and CS_PROG_CXX because we call those functions earlier. 2009-12-03 16:52:41 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf updated Bullet_User_Manual.pdf 2009-03-03 23:04:41 +00:00
bullet.pc.in Applied patch for autotools library names, thanks to Chrisian van Brussel, see Issue 319 2009-12-18 01:16:17 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
ChangeLog update of ChangeLog 2009-09-17 22:48:07 +00:00
CMakeLists.txt cmake: don't install anything by default, unless the option INSTALL_LIBS is enabled 2010-02-11 07:12:58 +00:00
config.h.in fixed some compile issue for Mac Dynamica plugin, see 2010-01-31 16:46:06 +00:00
configure.ac update version to 2.76 in several places 2010-02-04 05:33:06 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile Added option to install 'Extra' libs, turned off by default (BulletMultiThreaded, OpenGL, COLLADA_DOM, libxml,BulletColladaConverter) 2009-12-13 20:30:29 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
glew64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
glut64.dll Added example of tetrahedral (volumetric) softbodies 2009-08-27 18:39:17 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL INSTALL file update: remove references to jam and msvc projectfiles and point to cmake as primary build system for all operating systems 2010-02-04 06:08:02 +00:00
install-sh minor fixes in GLDebugFont.cpp 2009-09-17 22:02:11 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add --disable-demos flag to autotools build configure script 2009-01-27 15:38:14 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
RELEASING.TXT Initial notes on making a release of Bullet Physics SDK 2008-11-12 23:17:36 +00:00
test1.oec updated test1.oec with a few static objects 2009-05-12 22:28:45 +00:00
testFileOriginal.bullet added extra file search path for cmake-generated msvc projectfiles (needs 4 levels back) 2010-02-08 08:51:08 +00:00
VERSION update version to 2.76 in several places 2010-02-04 05:33:06 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com