bullet3/examples/Importers/ImportObjDemo
Erwin Coumans 93471a1c31 cmake Win32 fixes
fixed some more warnings
added alignment macros to some classes
btPersistentManifold from 128 to 16 bytes aligned
prepare command to select collision filter mode (SIM_PARAM_UPDATE_COLLISION_FILTER_MODE)
2017-01-16 13:05:26 -08:00
..
ImportObjExample.cpp add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer) 2016-06-18 18:02:20 -07:00
ImportObjExample.h enable URDF loading throught the 'File/Open' menu 2015-05-01 11:42:14 -07:00
LoadMeshFromObj.cpp make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample 2016-05-06 13:57:48 -07:00
LoadMeshFromObj.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
Wavefront2GLInstanceGraphicsShape.cpp cmake Win32 fixes 2017-01-16 13:05:26 -08:00
Wavefront2GLInstanceGraphicsShape.h fixes in rendering 2016-05-13 18:45:56 -07:00