..
Shaders
Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
2017-05-31 20:32:45 -07:00
CMakeLists.txt
build fix for BSD systems
2017-04-16 17:53:44 +01:00
EGLOpenGLWindow.cpp
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
EGLOpenGLWindow.h
add placeholder for EGLOpenGLWindow
2017-01-09 15:59:47 -08:00
fontstash.cpp
more rendering fixes
2017-05-23 23:34:55 -07:00
fontstash.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
GLInstanceGraphicsShape.h
fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
2017-06-01 12:32:44 -07:00
GLInstancingRenderer.h
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
2017-06-01 12:32:44 -07:00
GLPrimInternalData.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLPrimitiveRenderer.cpp
add pybullet.multiplyTransforms and pybullet.invertTransform
2017-05-29 21:55:58 -07:00
GLPrimitiveRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLRenderToTexture.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLRenderToTexture.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
LoadShader.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
MacOpenGLWindow.cpp
Update MacOpenGLWindow.cpp
2017-04-06 22:41:04 -07:00
MacOpenGLWindow.h
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.h
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.m
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
OpenGL2Include.h
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
opengl_fontstashcallbacks.cpp
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
opengl_fontstashcallbacks.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
OpenGLInclude.h
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
OpenSans.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
ShapeData.h
Use more googley colors in the examples.
2017-05-11 22:59:27 -07:00
SimpleCamera.cpp
TinyRendererVisualShapeConverter set near/far for its own camera.
2017-05-25 13:39:36 -07:00
SimpleCamera.h
TinyRendererVisualShapeConverter set near/far for its own camera.
2017-05-25 13:39:36 -07:00
SimpleOpenGL2App.cpp
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
SimpleOpenGL2App.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
SimpleOpenGL2Renderer.cpp
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
SimpleOpenGL2Renderer.h
implement specular, URDF non-standard specular part (see sphere2.urdf) and SDF specular support.
2017-06-01 12:32:44 -07:00
SimpleOpenGL3App.cpp
Split CommonGfxVertex3D into two different ones, GfxVertexFormat0 and GfxVertexFormat1
2017-05-24 13:05:16 -07:00
SimpleOpenGL3App.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
stb_image_write.h
use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
2015-08-06 00:35:03 -07:00
stb_truetype.h
update stb_truetype.h to latest from
2015-07-23 23:17:58 -07:00
TwFonts.cpp
Removed many memoryleaks in Example Browser, reducing some technical debt.
2016-07-16 00:55:56 -07:00
TwFonts.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp
windows fixes
2016-05-04 00:16:53 -07:00
Win32OpenGLWindow.h
windows fixes
2016-05-04 00:16:53 -07:00
Win32Window.cpp
disable keyboard repeat on Windows
2017-04-26 21:31:01 -07:00
Win32Window.h
more cmake support for examples
2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp
disable keyboard toggle in Linux/X11
2017-02-16 15:56:42 -08:00
X11OpenGLWindow.h
linux fixes
2016-05-04 00:17:39 -07:00