mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
e487bc360b
rewrite MacOpenGLWindow.mm into .m version, so that setup.py can handle it. See also test at https://pypi.python.org/pypi/pybullet/0.1.0
58 lines
840 B
Lua
58 lines
840 B
Lua
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project "OpenGL_Window"
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language "C++"
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kind "StaticLib"
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initOpenGL()
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initGlew()
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includedirs {
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"../../src",
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}
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--links {
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--}
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files {
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"*.cpp",
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"*.h",
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"OpenGLWindow/*.c",
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"OpenGLWindow/*.h",
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"OpenGLWindow/GL/*.h"
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}
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if not os.is("Windows") then
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excludes {
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"Win32OpenGLWindow.cpp",
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"Win32OpenGLWindow.h",
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"Win32Window.cpp",
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"Win32Window.h",
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}
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end
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if os.is("Linux") then
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initX11()
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end
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if not os.is("Linux") then
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excludes {
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"X11OpenGLWindow.cpp",
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"X11OpenGLWindows.h"
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}
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end
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if not os.is("MacoSX") then
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excludes {
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"MacOpenGLWindow.cpp"
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}
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end
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if os.is("MacOSX") then
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files
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{
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"MacOpenGLWindow.h",
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"MacOpenGLWindow.cpp",
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"MacOpenGLWindowObjC.m",
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"MacOpenGLWindowObjC.h",
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}
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end
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