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dcd02a1e15
(for example solverInfo().m_leastSquaresResidualThreshold = 1e-7 and use large m_numSolverIterations disable sphere-sphere contact cache, it is buggy (some contact point stay in the cache, when sphere penetrates more than total margins) tweak some gpu demo settings |
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broadphase | ||
CommonOpenCL | ||
rigidbody |