bullet3/Extras/MayaPlugin
rponom e459145b91 Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies

Modification of constraint frames and initial positions of rigid bodies
now allowed at start frame only

Plugin version is set to 2.76
2010-01-23 03:15:43 +00:00
..
constraint Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
doc added install.bat used for the Windows release, and updated docs to add instruction videos and link to the forums for support. 2008-09-12 21:22:30 +00:00
icons + bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array. 2009-05-06 19:55:05 +00:00
mvl fixed rotation and translation issues for mesh and hull collision shapes 2008-09-22 18:07:39 +00:00
scenes Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
scripts Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
box_shape_impl.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
box_shape.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
bt_box_shape.h fixed the compilation errors due to GIMPACT directory move 2008-10-13 17:26:31 +00:00
bt_collision_shape.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
bt_convex_hull_shape.h add obsolete 'getPoints' to be backwards compatible (breaks MayaPlugin) 2008-11-12 16:53:06 +00:00
bt_mesh_shape.h Various nail constraint improvements 2009-12-25 00:22:20 +00:00
bt_plane_shape.h Various nail constraint improvements 2009-12-25 00:22:20 +00:00
bt_rigid_body.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
bt_solver.cpp Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
bt_solver.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
bt_sphere_shape.h Various nail constraint improvements 2009-12-25 00:22:20 +00:00
bullet.nsi + bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array. 2009-05-06 19:55:05 +00:00
BulletDynamica.6_module + bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array. 2009-05-06 19:55:05 +00:00
BulletMayaPlugin.mll Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
BulletMayaPlugin.sln + bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array. 2009-05-06 19:55:05 +00:00
BulletMayaPlugin.vcproj Various nail constraint improvements 2009-12-25 00:22:20 +00:00
colladaExport.cpp added COLLADA Physics export. import will follow soon. 2008-09-19 07:14:48 +00:00
colladaExport.h added COLLADA Physics export. import will follow soon. 2008-09-19 07:14:48 +00:00
collision_shape_impl.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
collision_shape.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
collisionShapeNode.cpp 2008-09-20 10:25:30 +00:00
collisionShapeNode.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
convex_hull_shape_impl.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
convex_hull_shape.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
drawUtils.cpp fixed the compilation errors due to GIMPACT directory move 2008-10-13 17:26:31 +00:00
drawUtils.h 2008-09-17 11:54:59 +00:00
dRigidBodyArrayCmd.cpp First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
dRigidBodyArrayCmd.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
dRigidBodyCmd.cpp Added constraint framework, and the nail contraint 2008-10-20 10:43:18 +00:00
dRigidBodyCmd.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
dSolverCmd.cpp fixed the bug were the first object created was translated back to the 2008-09-24 12:40:15 +00:00
dSolverCmd.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
dSolverNode.cpp Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
dSolverNode.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
install.bat Various nail constraint improvements 2009-12-25 00:22:20 +00:00
Jamfile 2008-09-02 09:44:59 +00:00
Makefile Added constraint framework, and the nail contraint 2008-10-20 10:43:18 +00:00
Makefile.mac updated MayaPlugin Makefile.mac for Mac OSX. Usage: make -f Makefile.mac install 2009-07-22 19:08:43 +00:00
mathUtils.h Added constraint framework, and the nail contraint 2008-10-20 10:43:18 +00:00
mayaUtils.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
mesh_shape_impl.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
mesh_shape.h Various nail constraint improvements 2009-12-25 00:22:20 +00:00
pdbIO.cpp First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
pdbIO.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
plane_shape_impl.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
plane_shape.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
pluginMain.cpp Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
README Added MSVC 2005 project and solution. Removed glutInit/GLUT dependency. Fixed minor bug (return of non-existing variable c) 2008-09-04 22:35:08 +00:00
rigid_body_impl.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
rigid_body.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
rigidBodyArrayNode.cpp disable help text by default in AllBulletDemos (text slows down many graphics cards) 2009-02-06 03:20:43 +00:00
rigidBodyArrayNode.h disable help text by default in AllBulletDemos (text slows down many graphics cards) 2009-02-06 03:20:43 +00:00
rigidBodyNode.cpp Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
rigidBodyNode.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
shared_ptr.h fixed rotation and translation issues for mesh and hull collision shapes 2008-09-22 18:07:39 +00:00
solver_impl.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
solver.cpp Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
solver.h Crash bug when "mesh" applied twice fixed 2010-01-23 03:15:43 +00:00
sphere_shape_impl.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00
sphere_shape.h First MayaPlugin, still need to fix the makefiles and get unique ids for 2008-08-25 15:11:33 +00:00

Bullet Maya Plugin


How to build in linux:

Please check the beginning of the Makefile to make sure that the variables are correct.
Then do:

make install


-------------------------

How to build under Windows, using Microsoft Visual Studio 2005 or later:

Open BulletMayaPlugin.sln and select Debug or Release configuration and compile.

Maya 2008 is assumed at the default location C:\Program Files\Autodesk\Maya2008\include
Otherwise change the include path in the project settings.

Installation:

copy the folder 'icons', 'mvl' and 'scripts' into C:\Program Files\Autodesk\Maya2008