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mirror of https://github.com/bulletphysics/bullet3 synced 2024-12-14 22:00:05 +00:00
bullet3/examples/OpenGLWindow/Shaders
2018-05-03 10:46:59 -07:00
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createShadowMapInstancingPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingPS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
createShadowMapInstancingVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
instancingPS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingPS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingVS.glsl Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
instancingVS.h Add kiva_shelf to prepare for picking/grasping task 2016-07-14 00:05:57 -07:00
linesPS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesPS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
linesVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpritePS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpriteVS.glsl add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
pointSpriteVS.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
projectiveTextureInstancingPS.glsl Fixed a bug in projective texture shader. 2018-05-03 10:46:59 -07:00
projectiveTextureInstancingPS.h Fixed a bug in projective texture shader. 2018-05-03 10:46:59 -07:00
projectiveTextureInstancingVS.glsl Update the projective texture shader to solve the texture interpolation artifact. 2018-04-09 17:15:42 -07:00
projectiveTextureInstancingVS.h Update the projective texture shader to solve the texture interpolation artifact. 2018-04-09 17:15:42 -07:00
useShadowMapInstancingPS.glsl Add shader for projective texture. 2018-02-11 21:29:02 -08:00
useShadowMapInstancingPS.h Add shader for projective texture. 2018-02-11 21:29:02 -08:00
useShadowMapInstancingVS.glsl Add shader for projective texture. 2018-02-11 21:29:02 -08:00
useShadowMapInstancingVS.h Add shader for projective texture. 2018-02-11 21:29:02 -08:00