bullet3/examples/OpenGLWindow/Shaders/linesVS.glsl

18 lines
248 B
GLSL

#version 150
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 colour;
in vec4 position;
out vec4 colourV;
void main (void)
{
colourV = colour;
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
}