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https://github.com/bulletphysics/bullet3
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18 lines
248 B
GLSL
18 lines
248 B
GLSL
#version 150
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uniform mat4 ModelViewMatrix;
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uniform mat4 ProjectionMatrix;
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uniform vec4 colour;
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in vec4 position;
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out vec4 colourV;
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void main (void)
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{
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colourV = colour;
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gl_Position = ProjectionMatrix * ModelViewMatrix * position;
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}
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