mirror of
https://github.com/bulletphysics/bullet3
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e5a8eb2425
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions Don't teleport with grasping controller (VR) Tune VR grasping a bit. |
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hellovr_opengl_main.cpp | ||
main_console_single_example.cpp | ||
main_opengl_single_example.cpp | ||
main_sw_tinyrenderer_single_example.cpp | ||
main_tinyrenderer_single_example.cpp |