bullet3/examples/StandaloneMain
erwincoumans e5a8eb2425 rolling friction -> combine using rolling*normal friction, add for both objects.
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions
Don't teleport with grasping controller (VR)
Tune VR grasping a bit.
2016-09-12 19:10:20 +01:00
..
hellovr_opengl_main.cpp rolling friction -> combine using rolling*normal friction, add for both objects. 2016-09-12 19:10:20 +01:00
main_console_single_example.cpp Removed many memoryleaks in Example Browser, reducing some technical debt. 2016-07-16 00:55:56 -07:00
main_opengl_single_example.cpp shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
main_sw_tinyrenderer_single_example.cpp Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary) 2016-07-07 19:24:44 -07:00
main_tinyrenderer_single_example.cpp Add sleep to avoid 100% busy CPU loop in PhysicsServerExample 2016-08-13 12:21:18 -07:00