mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
d5f5ddf2f1
It is off by default, see attributes of dSolverNode to turn it on
94 lines
4.2 KiB
C++
94 lines
4.2 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library Maya Plugin
|
|
Copyright (c) 2008 Walt Disney Studios
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising
|
|
from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must
|
|
not claim that you wrote the original software. If you use this
|
|
software in a product, an acknowledgment in the product documentation
|
|
would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must
|
|
not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
Written by: Nicola Candussi <nicola@fluidinteractive.com>
|
|
|
|
Modified by Roman Ponomarev <rponom@gmail.com>
|
|
01/22/2010 : Constraints reworked
|
|
01/27/2010 : Replaced COLLADA export with Bullet binary export
|
|
*/
|
|
|
|
//solver_impl.h
|
|
|
|
#ifndef DYN_SOLVER_IMPL_H
|
|
#define DYN_SOLVER_IMPL_H
|
|
|
|
#include "rigid_body_impl.h"
|
|
#include "constraint/nail_constraint_impl.h"
|
|
#include "collision_shape_impl.h"
|
|
|
|
#include "constraint/hinge_constraint_impl.h"
|
|
#include "constraint/slider_constraint_impl.h"
|
|
#include "constraint/sixdof_constraint_impl.h"
|
|
|
|
class solver_impl_t
|
|
{
|
|
public:
|
|
virtual collision_shape_impl_t* create_sphere_shape(float radius) = 0;
|
|
|
|
virtual collision_shape_impl_t* create_plane_shape(vec3f const& normal, float d) = 0;
|
|
|
|
virtual collision_shape_impl_t* create_box_shape(vec3f const& halfExtents) = 0;
|
|
|
|
virtual collision_shape_impl_t* create_convex_hull_shape(vec3f const* vertices, size_t num_vertices,
|
|
vec3f const* normals,
|
|
unsigned int const *indices, size_t num_indices) = 0;
|
|
|
|
virtual collision_shape_impl_t* create_mesh_shape(vec3f const* vertices, size_t num_vertices,
|
|
vec3f const* normals,
|
|
unsigned int const *indices, size_t num_indices) = 0;
|
|
|
|
virtual rigid_body_impl_t* create_rigid_body(collision_shape_impl_t* cs) = 0;
|
|
|
|
virtual nail_constraint_impl_t* create_nail_constraint(rigid_body_impl_t* rb, vec3f const& pivot) = 0;
|
|
virtual nail_constraint_impl_t* create_nail_constraint(rigid_body_impl_t* rbA, rigid_body_impl_t* rbB, vec3f const& pivotInA, vec3f const& pivotInB) = 0;
|
|
virtual hinge_constraint_impl_t* create_hinge_constraint(rigid_body_impl_t* rb, vec3f const& pivot, quatf const& rot) = 0;
|
|
virtual hinge_constraint_impl_t* create_hinge_constraint(rigid_body_impl_t* rbA, vec3f const& pivotA, quatf const& rotA, rigid_body_impl_t* rbB, vec3f const& pivotB, quatf const& rotB) = 0;
|
|
virtual slider_constraint_impl_t* create_slider_constraint(rigid_body_impl_t* rb, vec3f const& pivot, quatf const& rot) = 0;
|
|
virtual slider_constraint_impl_t* create_slider_constraint(rigid_body_impl_t* rbA, vec3f const& pivotA, quatf const& rotA, rigid_body_impl_t* rbB, vec3f const& pivotB, quatf const& rotB) = 0;
|
|
virtual sixdof_constraint_impl_t* create_sixdof_constraint(rigid_body_impl_t* rb, vec3f const& pivot, quatf const& rot) = 0;
|
|
virtual sixdof_constraint_impl_t* create_sixdof_constraint(rigid_body_impl_t* rbA, vec3f const& pivotA, quatf const& rotA, rigid_body_impl_t* rbB, vec3f const& pivotB, quatf const& rotB) = 0;
|
|
|
|
virtual void add_rigid_body(rigid_body_impl_t* rb) = 0;
|
|
|
|
virtual void remove_rigid_body(rigid_body_impl_t* rb) = 0;
|
|
|
|
virtual void add_constraint(constraint_impl_t* rb) = 0;
|
|
|
|
virtual void remove_constraint(constraint_impl_t* rb) = 0;
|
|
|
|
virtual void set_gravity(vec3f const& g) = 0;
|
|
|
|
virtual void set_split_impulse(bool enabled) = 0;
|
|
|
|
virtual void export_bullet_file(const char* fileName) = 0;
|
|
|
|
virtual void import_bullet_file(const char* filename) = 0;
|
|
|
|
virtual void step_simulation(float dt) = 0;
|
|
|
|
virtual void debug_draw(int dbgMode) {}
|
|
|
|
public:
|
|
virtual ~solver_impl_t() { }
|
|
};
|
|
|
|
#endif
|
|
|