mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
8c023e764c
Did some tests with 3000 rigidbodies, works much smoother now :)
168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BROADPHASE_PROXY_H
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#define BROADPHASE_PROXY_H
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/// Dispatcher uses these types
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/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
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/// to facilitate type checking
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enum BroadphaseNativeTypes
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{
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// polyhedral convex shapes
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BOX_SHAPE_PROXYTYPE,
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TRIANGLE_SHAPE_PROXYTYPE,
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TETRAHEDRAL_SHAPE_PROXYTYPE,
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CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE,
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CONVEX_HULL_SHAPE_PROXYTYPE,
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//implicit convex shapes
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IMPLICIT_CONVEX_SHAPES_START_HERE,
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SPHERE_SHAPE_PROXYTYPE,
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MULTI_SPHERE_SHAPE_PROXYTYPE,
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CONE_SHAPE_PROXYTYPE,
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CONVEX_SHAPE_PROXYTYPE,
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CYLINDER_SHAPE_PROXYTYPE,
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MINKOWSKI_SUM_SHAPE_PROXYTYPE,
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MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
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//concave shapes
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CONCAVE_SHAPES_START_HERE,
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//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
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TRIANGLE_MESH_SHAPE_PROXYTYPE,
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///used for demo integration FAST/Swift collision library and Bullet
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FAST_CONCAVE_MESH_PROXYTYPE,
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EMPTY_SHAPE_PROXYTYPE,
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STATIC_PLANE_PROXYTYPE,
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CONCAVE_SHAPES_END_HERE,
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COMPOUND_SHAPE_PROXYTYPE,
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MAX_BROADPHASE_COLLISION_TYPES
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};
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///BroadphaseProxy
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struct BroadphaseProxy
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{
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//Usually the client CollisionObject or Rigidbody class
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void* m_clientObject;
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short int m_collisionFilterGroup;
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short int m_collisionFilterMask;
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//used for memory pools
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BroadphaseProxy() :m_clientObject(0){}
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BroadphaseProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask)
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:m_clientObject(userPtr),
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m_collisionFilterGroup(collisionFilterGroup),
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m_collisionFilterMask(collisionFilterMask)
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{
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}
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static inline bool IsPolyhedral(int proxyType)
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{
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return (proxyType < IMPLICIT_CONVEX_SHAPES_START_HERE);
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}
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static inline bool IsConvex(int proxyType)
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{
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return (proxyType < CONCAVE_SHAPES_START_HERE);
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}
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static inline bool IsConcave(int proxyType)
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{
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return ((proxyType > CONCAVE_SHAPES_START_HERE) &&
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(proxyType < CONCAVE_SHAPES_END_HERE));
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}
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static inline bool IsCompound(int proxyType)
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{
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return (proxyType == COMPOUND_SHAPE_PROXYTYPE);
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}
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};
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class CollisionAlgorithm;
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struct BroadphaseProxy;
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//Increase SIMPLE_MAX_ALGORITHMS to allow multiple Dispatchers caching their own algorithms
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#define SIMPLE_MAX_ALGORITHMS 1
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/// contains a pair of aabb-overlapping objects
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struct BroadphasePair
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{
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BroadphasePair ()
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:
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m_pProxy0(0),
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m_pProxy1(0)
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{
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for (int i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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{
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m_algorithms[i] = 0;
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}
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}
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BroadphasePair(const BroadphasePair& other)
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: m_pProxy0(other.m_pProxy0),
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m_pProxy1(other.m_pProxy1)
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{
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for (int i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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{
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m_algorithms[i] = other.m_algorithms[i];
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}
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}
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BroadphasePair(BroadphaseProxy& proxy0,BroadphaseProxy& proxy1)
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{
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//keep them sorted, so the std::set operations work
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if (&proxy0 < &proxy1)
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{
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m_pProxy0 = &proxy0;
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m_pProxy1 = &proxy1;
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}
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else
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{
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m_pProxy0 = &proxy1;
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m_pProxy1 = &proxy0;
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}
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for (int i=0;i<SIMPLE_MAX_ALGORITHMS;i++)
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{
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m_algorithms[i] = 0;
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}
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}
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BroadphaseProxy* m_pProxy0;
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BroadphaseProxy* m_pProxy1;
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mutable CollisionAlgorithm* m_algorithms[SIMPLE_MAX_ALGORITHMS];
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};
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//comparison for set operation, see Solid DT_Encounter
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inline bool operator<(const BroadphasePair& a, const BroadphasePair& b)
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{
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return a.m_pProxy0 < b.m_pProxy0 ||
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(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1);
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}
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#endif //BROADPHASE_PROXY_H
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