ejcoumans
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8c023e764c
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started working on some serious performance improvements. now the union find is optimized, the broadphase add/remove overlapping pair was too slow. added a stl::set to keep track of overlapping pairs. this speeds up the set find/remove. work in progress.the SimpleBroadphase is broken. will be fixed tomorrow.
Did some tests with 3000 rigidbodies, works much smoother now :)
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2006-09-19 02:59:30 +00:00 |
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ejcoumans
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400376289c
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2006-09-06 00:38:12 +00:00 |
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ejcoumans
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62593f8b99
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refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
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2006-07-03 22:41:19 +00:00 |
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ejcoumans
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35c2da987e
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preparation for compound collision shapes
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2006-06-25 19:53:07 +00:00 |
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ejcoumans
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93fda830d4
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accidently made CollisionGroup filter/mask int, instead of short int
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2006-06-25 19:40:59 +00:00 |
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ejcoumans
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c8a0c95195
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added basic collision filtering, in broadphase. more advanced collision filtering should happen in CollisionDispatch::NeedsCollision
fixed CcdPhysicsDemo: don't pick static objects, it create a point 2 point constraint, which assert in jacobian generation
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2006-06-25 19:36:50 +00:00 |
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ejcoumans
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39c5f29fd0
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added new convex trianglemesh shape
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2006-05-26 00:30:16 +00:00 |
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ejcoumans
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e061ec1ebf
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moved files around
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2006-05-25 19:18:29 +00:00 |
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