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https://github.com/bulletphysics/bullet3
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aa4d119f98
an example for the example browser will follow. thanks to Thomas Buschmann
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
#include "SimpleTreeCreator.hpp"
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#include <cstdio>
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namespace btInverseDynamics {
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/// minimal "tree" (chain)
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SimpleTreeCreator::SimpleTreeCreator(int dim) : m_num_bodies(dim) {
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m_mass = 1.0;
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m_body_T_parent_ref(0, 0) = 1;
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m_body_T_parent_ref(0, 1) = 0;
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m_body_T_parent_ref(0, 2) = 0;
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m_body_T_parent_ref(1, 0) = 0;
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m_body_T_parent_ref(1, 1) = 1;
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m_body_T_parent_ref(1, 2) = 0;
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m_body_T_parent_ref(2, 0) = 0;
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m_body_T_parent_ref(2, 1) = 0;
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m_body_T_parent_ref(2, 2) = 1;
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m_parent_r_parent_body_ref(0) = 1.0;
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m_parent_r_parent_body_ref(1) = 0.0;
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m_parent_r_parent_body_ref(2) = 0.0;
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m_body_r_body_com(0) = 0.5;
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m_body_r_body_com(1) = 0.0;
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m_body_r_body_com(2) = 0.0;
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m_body_I_body(0, 0) = 1;
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m_body_I_body(0, 1) = 0;
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m_body_I_body(0, 2) = 0;
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m_body_I_body(1, 0) = 0;
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m_body_I_body(1, 1) = 1;
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m_body_I_body(1, 2) = 0;
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m_body_I_body(2, 0) = 0;
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m_body_I_body(2, 1) = 0;
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m_body_I_body(2, 2) = 1;
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m_axis(0) = 0;
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m_axis(1) = 0;
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m_axis(2) = 1;
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}
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int SimpleTreeCreator::getNumBodies(int* num_bodies) const {
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*num_bodies = m_num_bodies;
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return 0;
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}
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int SimpleTreeCreator::getBody(const int body_index, int* parent_index, JointType* joint_type,
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vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
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vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
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mat33* body_I_body, int* user_int, void** user_ptr) const {
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*parent_index = body_index - 1;
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if (body_index % 2) {
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*joint_type = PRISMATIC;
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} else {
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*joint_type = REVOLUTE;
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}
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*parent_r_parent_body_ref = m_parent_r_parent_body_ref;
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if (0 == body_index) {
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(*parent_r_parent_body_ref)(2) = 1.0;
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}
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*body_T_parent_ref = m_body_T_parent_ref;
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*body_axis_of_motion = m_axis;
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*mass = m_mass;
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*body_r_body_com = m_body_r_body_com;
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*body_I_body = m_body_I_body;
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*user_int = 0;
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*user_ptr = 0;
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return 0;
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}
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}
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