bullet3/examples/TinyRenderer/model.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

201 lines
4.9 KiB
C++

#include <iostream>
#include <fstream>
#include <sstream>
#include "model.h"
#include "Bullet3Common/b3Logging.h"
#include <string.h> // memcpy
Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
{
std::ifstream in;
in.open(filename, std::ifstream::in);
if (in.fail()) return;
std::string line;
while (!in.eof())
{
std::getline(in, line);
std::istringstream iss(line.c_str());
char trash;
if (!line.compare(0, 2, "v "))
{
iss >> trash;
Vec3f v;
for (int i = 0; i < 3; i++) iss >> v[i];
verts_.push_back(v);
}
else if (!line.compare(0, 3, "vn "))
{
iss >> trash >> trash;
Vec3f n;
for (int i = 0; i < 3; i++) iss >> n[i];
norms_.push_back(n);
}
else if (!line.compare(0, 3, "vt "))
{
iss >> trash >> trash;
Vec2f uv;
for (int i = 0; i < 2; i++) iss >> uv[i];
uv_.push_back(uv);
}
else if (!line.compare(0, 2, "f "))
{
std::vector<Vec3i> f;
Vec3i tmp;
iss >> trash;
while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2])
{
for (int i = 0; i < 3; i++) tmp[i]--; // in wavefront obj all indices start at 1, not zero
f.push_back(tmp);
}
faces_.push_back(f);
}
}
std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
load_texture(filename, "_diffuse.tga", diffusemap_);
load_texture(filename, "_nm_tangent.tga", normalmap_);
load_texture(filename, "_spec.tga", specularmap_);
}
Model::Model() : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
{
}
void Model::setDiffuseTextureFromData(unsigned char *textureImage, int textureWidth, int textureHeight)
{
{
B3_PROFILE("new TGAImage");
diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
}
TGAColor color;
color.bgra[3] = 255;
color.bytespp = 3;
{
B3_PROFILE("copy texels");
memcpy(diffusemap_.buffer(), textureImage, textureHeight * textureWidth * 3);
}
{
B3_PROFILE("flip_vertically");
diffusemap_.flip_vertically();
}
}
void Model::loadDiffuseTexture(const char *relativeFileName)
{
diffusemap_.read_tga_file(relativeFileName);
}
void Model::reserveMemory(int numVertices, int numIndices)
{
verts_.reserve(numVertices);
norms_.reserve(numVertices);
uv_.reserve(numVertices);
faces_.reserve(numIndices);
}
void Model::addVertex(float x, float y, float z, float normalX, float normalY, float normalZ, float u, float v)
{
verts_.push_back(Vec3f(x, y, z));
norms_.push_back(Vec3f(normalX, normalY, normalZ));
uv_.push_back(Vec2f(u, v));
}
void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
int vertexposIndex1, int normalIndex1, int uvIndex1,
int vertexposIndex2, int normalIndex2, int uvIndex2)
{
std::vector<Vec3i> f;
f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
faces_.push_back(f);
}
Model::~Model() {}
int Model::nverts()
{
return (int)verts_.size();
}
int Model::nfaces()
{
return (int)faces_.size();
}
std::vector<int> Model::face(int idx)
{
std::vector<int> face;
for (int i = 0; i < (int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
return face;
}
Vec3f Model::vert(int i)
{
return verts_[i];
}
Vec3f Model::vert(int iface, int nthvert)
{
return verts_[faces_[iface][nthvert][0]];
}
void Model::load_texture(std::string filename, const char *suffix, TGAImage &img)
{
std::string texfile(filename);
size_t dot = texfile.find_last_of(".");
if (dot != std::string::npos)
{
texfile = texfile.substr(0, dot) + std::string(suffix);
std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
img.flip_vertically();
}
}
TGAColor Model::diffuse(Vec2f uvf)
{
if (diffusemap_.get_width() && diffusemap_.get_height())
{
double val;
// bool repeat = true;
// if (repeat)
{
uvf[0] = modf(uvf[0], &val);
uvf[1] = modf(uvf[1], &val);
}
Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height());
return diffusemap_.get(uv[0], uv[1]);
}
return TGAColor(255, 255, 255, 255);
}
Vec3f Model::normal(Vec2f uvf)
{
Vec2i uv(uvf[0] * normalmap_.get_width(), uvf[1] * normalmap_.get_height());
TGAColor c = normalmap_.get(uv[0], uv[1]);
Vec3f res;
for (int i = 0; i < 3; i++)
res[2 - i] = (float)c[i] / 255.f * 2.f - 1.f;
return res;
}
Vec2f Model::uv(int iface, int nthvert)
{
return uv_[faces_[iface][nthvert][1]];
}
float Model::specular(Vec2f uvf)
{
if (specularmap_.get_width() && specularmap_.get_height())
{
Vec2i uv(uvf[0] * specularmap_.get_width(), uvf[1] * specularmap_.get_height());
return specularmap_.get(uv[0], uv[1])[0] / 1.f;
}
return 2.0;
}
Vec3f Model::normal(int iface, int nthvert)
{
int idx = faces_[iface][nthvert][2];
return norms_[idx].normalize();
}