bullet3/Extras/BulletMultiThreaded/Win32ThreadSupport.cpp
2007-08-12 17:37:36 +00:00

232 lines
6.2 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "Win32ThreadSupport.h"
#ifdef USE_WIN32_THREADING
#include "SpuCollisionTaskProcess.h"
#include "SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
#include <Windows.h>
///Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
///Setup and initialize SPU/CELL/Libspe2
Win32ThreadSupport::Win32ThreadSupport(Win32ThreadConstructionInfo& threadConstructionInfo)
{
startThreads(threadConstructionInfo);
}
///cleanup/shutdown Libspe2
Win32ThreadSupport::~Win32ThreadSupport()
{
stopSPU();
}
#include <stdio.h>
DWORD WINAPI Thread_no_1( LPVOID lpParam )
{
btSpuStatus* status = (btSpuStatus*)lpParam;
while (1)
{
WaitForSingleObject(status->m_eventStartHandle,INFINITE);
btAssert(status->m_status);
void* userPtr = status->m_userPtr;
if (userPtr)
{
status->m_userThreadFunc(userPtr,status->m_lsMemory);
status->m_status = 2;
SetEvent(status->m_eventCompletetHandle);
} else
{
//exit Thread
break;
}
}
return 0;
}
///send messages to SPUs
void Win32ThreadSupport::sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t taskId)
{
/// gMidphaseSPU.sendRequest(CMD_GATHER_AND_PROCESS_PAIRLIST, (uint32_t) &taskDesc);
///we should spawn an SPU task here, and in 'waitForResponse' it should wait for response of the (one of) the first tasks that finished
switch (uiCommand)
{
case CMD_GATHER_AND_PROCESS_PAIRLIST:
{
//#define SINGLE_THREADED 1
#ifdef SINGLE_THREADED
btSpuStatus& spuStatus = m_activeSpuStatus[0];
spuStatus.m_userPtr=(void*)uiArgument0;
spuStatus.m_userThreadFunc(spuStatus.m_userPtr,spuStatus.m_lsMemory);
HANDLE handle =0;
#else
btSpuStatus& spuStatus = m_activeSpuStatus[taskId];
btAssert(taskId>=0);
btAssert(taskId<m_activeSpuStatus.size());
spuStatus.m_commandId = uiCommand;
spuStatus.m_status = 1;
spuStatus.m_userPtr = (void*)uiArgument0;
///fire event to start new task
SetEvent(spuStatus.m_eventStartHandle);
#endif //CollisionTask_LocalStoreMemory
break;
}
default:
{
///not implemented
btAssert(0);
}
};
}
///check for messages from SPUs
void Win32ThreadSupport::waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1)
{
///We should wait for (one of) the first tasks to finish (or other SPU messages), and report its response
///A possible response can be 'yes, SPU handled it', or 'no, please do a PPU fallback'
btAssert(m_activeSpuStatus.size());
int last = -1;
#ifndef SINGLE_THREADED
DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE);
btAssert(res != WAIT_FAILED);
last = res - WAIT_OBJECT_0;
btSpuStatus& spuStatus = m_activeSpuStatus[last];
btAssert(spuStatus.m_threadHandle);
btAssert(spuStatus.m_eventCompletetHandle);
//WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
btAssert(spuStatus.m_status > 1);
spuStatus.m_status = 0;
///need to find an active spu
btAssert(last>=0);
#else
last=0;
btSpuStatus& spuStatus = m_activeSpuStatus[last];
#endif //SINGLE_THREADED
*puiArgument0 = spuStatus.m_taskId;
*puiArgument1 = spuStatus.m_status;
}
void Win32ThreadSupport::startThreads(Win32ThreadConstructionInfo& threadConstructionInfo)
{
m_activeSpuStatus.resize(threadConstructionInfo.m_numThreads);
m_completeHandles.resize(threadConstructionInfo.m_numThreads);
for (int i=0;i<threadConstructionInfo.m_numThreads;i++)
{
printf("starting thread %d\n",i);
btSpuStatus& spuStatus = m_activeSpuStatus[i];
LPSECURITY_ATTRIBUTES lpThreadAttributes=NULL;
SIZE_T dwStackSize=threadConstructionInfo.m_threadStackSize;
LPTHREAD_START_ROUTINE lpStartAddress=&Thread_no_1;
LPVOID lpParameter=&spuStatus;
DWORD dwCreationFlags=0;
LPDWORD lpThreadId=0;
spuStatus.m_userPtr=0;
sprintf(spuStatus.m_eventStartHandleName,"eventStart%s%d",threadConstructionInfo.m_uniqueName,i);
spuStatus.m_eventStartHandle = CreateEvent(0,false,false,spuStatus.m_eventStartHandleName);
sprintf(spuStatus.m_eventCompletetHandleName,"eventComplete%s%d",threadConstructionInfo.m_uniqueName,i);
spuStatus.m_eventCompletetHandle = CreateEvent(0,false,false,spuStatus.m_eventCompletetHandleName);
m_completeHandles[i] = spuStatus.m_eventCompletetHandle;
HANDLE handle = CreateThread(lpThreadAttributes,dwStackSize,lpStartAddress,lpParameter, dwCreationFlags,lpThreadId);
SetThreadPriority(handle,THREAD_PRIORITY_HIGHEST);
//SetThreadPriority(handle,THREAD_PRIORITY_TIME_CRITICAL);
//SetThreadAffinityMask(handle, 1<<i);
spuStatus.m_taskId = i;
spuStatus.m_commandId = 0;
spuStatus.m_status = 0;
spuStatus.m_threadHandle = handle;
spuStatus.m_lsMemory = threadConstructionInfo.m_lsMemoryFunc();
spuStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
printf("started thread %d with threadHandle %d\n",i,handle);
}
}
void Win32ThreadSupport::startSPU()
{
}
///tell the task scheduler we are done with the SPU tasks
void Win32ThreadSupport::stopSPU()
{
// m_activeSpuStatus.pop_back();
// WaitForSingleObject(spuStatus.bla, INFINITE);
// CloseHandle(spuStatus.m_threadHandle);
}
#endif //USE_WIN32_THREADING