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https://github.com/KhronosGroup/glslang
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25 lines
287 B
GLSL
25 lines
287 B
GLSL
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#version 460
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in vec4 unsetColor;
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in vec4 colorOut;
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out vec4 fragColor;
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in Vertex
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{
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vec2 val;
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} iVert;
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in Vertex2
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{
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vec2 val2;
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};
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in vec4 vv2Val;
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void main()
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{
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fragColor = colorOut + unsetColor * vec4(iVert.val.xxyy) * vec4(val2.xxyy) *
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vv2Val;
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}
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