glslang/Test/iomap.crossStage.vk.2.frag
2024-08-06 14:42:01 -06:00

25 lines
287 B
GLSL

#version 460
in vec4 unsetColor;
in vec4 colorOut;
out vec4 fragColor;
in Vertex
{
vec2 val;
} iVert;
in Vertex2
{
vec2 val2;
};
in vec4 vv2Val;
void main()
{
fragColor = colorOut + unsetColor * vec4(iVert.val.xxyy) * vec4(val2.xxyy) *
vv2Val;
}