2016-08-28 21:00:23 +00:00
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hlsl.entry-out.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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2016-10-01 23:11:21 +00:00
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0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
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2016-08-28 21:00:23 +00:00
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0:7 Function Parameters:
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2016-10-01 23:11:21 +00:00
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0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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2016-08-28 21:00:23 +00:00
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0:? Sequence
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2016-10-01 23:11:21 +00:00
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0:8 move second child to first child (temp 2-component vector of float)
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0:8 v: direct index for structure (temp 2-component vector of float)
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0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0.400000
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0:8 0.400000
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0:9 move second child to first child (temp 2-component vector of int)
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0:9 i: direct index for structure (temp 2-component vector of int)
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0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 1 (const int)
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2016-08-28 21:00:23 +00:00
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0:9 Constant:
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2016-10-01 23:11:21 +00:00
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0:9 7 (const int)
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0:9 7 (const int)
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0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'input' (layout(location=0 ) in 4-component vector of float)
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0:13 'out1' (layout(location=1 ) out 4-component vector of float)
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0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'out1' (layout(location=1 ) out 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:15 Constant:
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0:15 2.000000
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0:15 2.000000
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0:16 move second child to first child (temp 2-component vector of int)
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2016-09-09 22:32:09 +00:00
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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2016-10-01 23:11:21 +00:00
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0:16 Constant:
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0:16 3 (const int)
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0:16 3 (const int)
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 v: direct index for structure (temp 2-component vector of float)
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0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 12.000000
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0:18 12.000000
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0:19 move second child to first child (temp 2-component vector of int)
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0:19 i: direct index for structure (temp 2-component vector of int)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 13 (const int)
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0:19 13 (const int)
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0:20 Comma (temp void)
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0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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2016-10-01 23:17:55 +00:00
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0:20 Sequence
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2016-10-01 23:11:21 +00:00
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0:20 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:20 v: direct index for structure (temp 2-component vector of float)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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0:20 i: direct index for structure (temp 2-component vector of int)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 1 (const int)
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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2016-08-30 00:10:47 +00:00
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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2016-10-01 23:11:21 +00:00
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0:22 'out1' (layout(location=1 ) out 4-component vector of float)
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0:22 Branch: Return
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2016-08-28 21:00:23 +00:00
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0:? Linker Objects
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2016-09-16 07:44:43 +00:00
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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2016-09-12 17:55:47 +00:00
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'out1' (layout(location=1 ) out 4-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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2016-09-16 09:05:12 +00:00
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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2016-08-28 21:00:23 +00:00
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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2016-10-01 23:11:21 +00:00
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0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
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2016-08-28 21:00:23 +00:00
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0:7 Function Parameters:
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2016-10-01 23:11:21 +00:00
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0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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2016-08-28 21:00:23 +00:00
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0:? Sequence
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2016-10-01 23:11:21 +00:00
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0:8 move second child to first child (temp 2-component vector of float)
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0:8 v: direct index for structure (temp 2-component vector of float)
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0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0.400000
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0:8 0.400000
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0:9 move second child to first child (temp 2-component vector of int)
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0:9 i: direct index for structure (temp 2-component vector of int)
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0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 1 (const int)
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2016-08-28 21:00:23 +00:00
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0:9 Constant:
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2016-10-01 23:11:21 +00:00
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0:9 7 (const int)
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0:9 7 (const int)
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0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'input' (layout(location=0 ) in 4-component vector of float)
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0:13 'out1' (layout(location=1 ) out 4-component vector of float)
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0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'out1' (layout(location=1 ) out 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:15 Constant:
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0:15 2.000000
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0:15 2.000000
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0:16 move second child to first child (temp 2-component vector of int)
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2016-09-09 22:32:09 +00:00
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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2016-10-01 23:11:21 +00:00
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0:16 Constant:
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0:16 3 (const int)
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0:16 3 (const int)
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 v: direct index for structure (temp 2-component vector of float)
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0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 12.000000
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0:18 12.000000
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0:19 move second child to first child (temp 2-component vector of int)
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0:19 i: direct index for structure (temp 2-component vector of int)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 13 (const int)
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0:19 13 (const int)
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0:20 Comma (temp void)
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0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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2016-10-01 23:17:55 +00:00
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0:20 Sequence
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2016-10-01 23:11:21 +00:00
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0:20 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:20 v: direct index for structure (temp 2-component vector of float)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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0:20 i: direct index for structure (temp 2-component vector of int)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 1 (const int)
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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2016-08-30 00:10:47 +00:00
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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2016-10-01 23:11:21 +00:00
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0:22 'out1' (layout(location=1 ) out 4-component vector of float)
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0:22 Branch: Return
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2016-08-28 21:00:23 +00:00
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0:? Linker Objects
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2016-09-16 07:44:43 +00:00
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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2016-09-12 17:55:47 +00:00
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'out1' (layout(location=1 ) out 4-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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2016-09-16 09:05:12 +00:00
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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2016-08-28 21:00:23 +00:00
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// Module Version 10000
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// Generated by (magic number): 80001
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2016-10-01 23:11:21 +00:00
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// Id's are bound by 60
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2016-08-28 21:00:23 +00:00
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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2016-10-01 23:11:21 +00:00
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EntryPoint Fragment 4 "PixelShaderFunction" 28 30 33 37 51 54 57
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2016-08-28 21:00:23 +00:00
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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2016-10-01 23:11:21 +00:00
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Name 10 "OutParam"
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MemberName 10(OutParam) 0 "v"
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MemberName 10(OutParam) 1 "i"
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Name 14 "fun(struct-OutParam-vf2-vi21;"
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Name 13 "op"
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Name 28 "out1"
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Name 30 "input"
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Name 33 "v"
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Name 37 "i"
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Name 40 "local"
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Name 47 "tempArg"
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Name 48 "param"
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Name 51 "v"
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Name 54 "i"
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Name 57 "@entryPointOutput"
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Decorate 28(out1) Location 1
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Decorate 30(input) Location 0
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Decorate 33(v) Location 2
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Decorate 37(i) Location 3
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Decorate 51(v) Location 4
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Decorate 54(i) Location 5
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Decorate 57(@entryPointOutput) Location 0
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2016-08-28 21:00:23 +00:00
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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2016-10-01 23:11:21 +00:00
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7: TypeVector 6(float) 2
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8: TypeInt 32 1
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9: TypeVector 8(int) 2
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10(OutParam): TypeStruct 7(fvec2) 9(ivec2)
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11: TypePointer Function 10(OutParam)
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12: TypeFunction 2 11(ptr)
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16: 8(int) Constant 0
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17: 6(float) Constant 1053609165
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18: 7(fvec2) ConstantComposite 17 17
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19: TypePointer Function 7(fvec2)
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21: 8(int) Constant 1
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22: 8(int) Constant 7
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23: 9(ivec2) ConstantComposite 22 22
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24: TypePointer Function 9(ivec2)
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26: TypeVector 6(float) 4
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27: TypePointer Output 26(fvec4)
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28(out1): 27(ptr) Variable Output
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29: TypePointer Input 26(fvec4)
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30(input): 29(ptr) Variable Input
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32: TypePointer Output 7(fvec2)
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33(v): 32(ptr) Variable Output
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34: 6(float) Constant 1073741824
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35: 7(fvec2) ConstantComposite 34 34
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36: TypePointer Output 9(ivec2)
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37(i): 36(ptr) Variable Output
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38: 8(int) Constant 3
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39: 9(ivec2) ConstantComposite 38 38
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41: 6(float) Constant 1094713344
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42: 7(fvec2) ConstantComposite 41 41
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44: 8(int) Constant 13
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45: 9(ivec2) ConstantComposite 44 44
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51(v): 32(ptr) Variable Output
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54(i): 36(ptr) Variable Output
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57(@entryPointOutput): 27(ptr) Variable Output
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2016-08-28 21:00:23 +00:00
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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2016-10-01 23:11:21 +00:00
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40(local): 11(ptr) Variable Function
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47(tempArg): 11(ptr) Variable Function
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48(param): 11(ptr) Variable Function
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31: 26(fvec4) Load 30(input)
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Store 28(out1) 31
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Store 33(v) 35
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Store 37(i) 39
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43: 19(ptr) AccessChain 40(local) 16
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Store 43 42
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46: 24(ptr) AccessChain 40(local) 21
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Store 46 45
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49: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 48(param)
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50:10(OutParam) Load 48(param)
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Store 47(tempArg) 50
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52: 19(ptr) AccessChain 47(tempArg) 16
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53: 7(fvec2) Load 52
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Store 51(v) 53
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55: 24(ptr) AccessChain 47(tempArg) 21
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56: 9(ivec2) Load 55
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Store 54(i) 56
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58: 26(fvec4) Load 28(out1)
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Store 57(@entryPointOutput) 58
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Return
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FunctionEnd
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14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
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13(op): 11(ptr) FunctionParameter
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15: Label
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20: 19(ptr) AccessChain 13(op) 16
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Store 20 18
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25: 24(ptr) AccessChain 13(op) 21
|
|
|
|
Store 25 23
|
2016-08-28 21:00:23 +00:00
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|
|
Return
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|
|
|
FunctionEnd
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