glslang/Test/baseResults/hlsl.entry-out.frag.out

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hlsl.entry-out.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (layout(location=1 ) out 4-component vector of float)
0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'out1' (layout(location=1 ) out 4-component vector of float)
0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:9 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:10 move second child to first child (temp 2-component vector of int)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
0:10 Constant:
0:10 3 (const int)
0:10 3 (const int)
0:12 move second child to first child (temp 2-component vector of float)
0:12 v: direct index for structure (temp 2-component vector of float)
0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 12.000000
0:12 12.000000
0:13 move second child to first child (temp 2-component vector of int)
0:13 i: direct index for structure (temp 2-component vector of int)
0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 13 (const int)
0:13 13 (const int)
0:? Sequence
0:14 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:14 v: direct index for structure (temp 2-component vector of float)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 2-component vector of int)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
0:14 i: direct index for structure (temp 2-component vector of int)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 1 (const int)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:16 'out1' (layout(location=1 ) out 4-component vector of float)
0:16 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'out1' (layout(location=1 ) out 4-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
0:7 Function Parameters:
0:7 'input' (layout(location=0 ) in 4-component vector of float)
0:7 'out1' (layout(location=1 ) out 4-component vector of float)
0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'out1' (layout(location=1 ) out 4-component vector of float)
0:8 'input' (layout(location=0 ) in 4-component vector of float)
0:9 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:9 Constant:
0:9 2.000000
0:9 2.000000
0:10 move second child to first child (temp 2-component vector of int)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
0:10 Constant:
0:10 3 (const int)
0:10 3 (const int)
0:12 move second child to first child (temp 2-component vector of float)
0:12 v: direct index for structure (temp 2-component vector of float)
0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 12.000000
0:12 12.000000
0:13 move second child to first child (temp 2-component vector of int)
0:13 i: direct index for structure (temp 2-component vector of int)
0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 13 (const int)
0:13 13 (const int)
0:? Sequence
0:14 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:14 v: direct index for structure (temp 2-component vector of float)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 0 (const int)
0:14 move second child to first child (temp 2-component vector of int)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
0:14 i: direct index for structure (temp 2-component vector of int)
0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:14 Constant:
0:14 1 (const int)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:16 'out1' (layout(location=1 ) out 4-component vector of float)
0:16 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'out1' (layout(location=1 ) out 4-component vector of float)
0:? 'v' (layout(location=2 ) out 2-component vector of float)
0:? 'i' (layout(location=3 ) out 2-component vector of int)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:? 'i' (layout(location=5 ) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 46
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 37 40 43
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "out1"
Name 11 "input"
Name 15 "v"
Name 21 "i"
Name 24 "OutParam"
MemberName 24(OutParam) 0 "v"
MemberName 24(OutParam) 1 "i"
Name 26 "local"
Name 37 "v"
Name 40 "i"
Name 43 "@entryPointOutput"
Decorate 9(out1) Location 1
Decorate 11(input) Location 0
Decorate 15(v) Location 2
Decorate 21(i) Location 3
Decorate 37(v) Location 4
Decorate 40(i) Location 5
Decorate 43(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(out1): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(input): 10(ptr) Variable Input
13: TypeVector 6(float) 2
14: TypePointer Output 13(fvec2)
15(v): 14(ptr) Variable Output
16: 6(float) Constant 1073741824
17: 13(fvec2) ConstantComposite 16 16
18: TypeInt 32 1
19: TypeVector 18(int) 2
20: TypePointer Output 19(ivec2)
21(i): 20(ptr) Variable Output
22: 18(int) Constant 3
23: 19(ivec2) ConstantComposite 22 22
24(OutParam): TypeStruct 13(fvec2) 19(ivec2)
25: TypePointer Function 24(OutParam)
27: 18(int) Constant 0
28: 6(float) Constant 1094713344
29: 13(fvec2) ConstantComposite 28 28
30: TypePointer Function 13(fvec2)
32: 18(int) Constant 1
33: 18(int) Constant 13
34: 19(ivec2) ConstantComposite 33 33
35: TypePointer Function 19(ivec2)
37(v): 14(ptr) Variable Output
40(i): 20(ptr) Variable Output
43(@entryPointOutput): 8(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
26(local): 25(ptr) Variable Function
12: 7(fvec4) Load 11(input)
Store 9(out1) 12
Store 15(v) 17
Store 21(i) 23
31: 30(ptr) AccessChain 26(local) 27
Store 31 29
36: 35(ptr) AccessChain 26(local) 32
Store 36 34
38: 30(ptr) AccessChain 26(local) 27
39: 13(fvec2) Load 38
Store 37(v) 39
41: 35(ptr) AccessChain 26(local) 32
42: 19(ivec2) Load 41
Store 40(i) 42
44: 7(fvec4) Load 9(out1)
Store 43(@entryPointOutput) 44
Return
FunctionEnd