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https://github.com/KhronosGroup/glslang
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14 lines
222 B
GLSL
14 lines
222 B
GLSL
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#version 450
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layout(xfb_buffer=2) out;
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layout(location=5, xfb_offset=0) out block2 {
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float y1_out;
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vec4 y2_out;
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};
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void main() {
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y1_out = 7.0;
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y2_out = vec4(1.0, 0.0, 0.0, 1.0);
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gl_Position = vec4(0.0);
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}
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