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16 lines
172 B
GLSL
16 lines
172 B
GLSL
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#version 450
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layout (push_constant) uniform PushConstantBlock
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{
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vec4 color;
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vec4 color2;
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float scale2;
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} uPC;
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float
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getScale()
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{
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return uPC.scale2;
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}
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