glslang/Test/hlsl.doLoop.frag

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void f0() {
[unroll] do {} while (false);
}
void f1() {
[unroll] do {;} while (false);
}
float f2(float input) {
do { return (float4)input; } while (input > 2.0);
}
void f3(float input) {
do ++input; while (input < 10.0);
}
void f4(float input) {
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
}
float4 PixelShaderFunction(float input) : COLOR0
{
f0();
f1();
f2(input);
f3(input);
f4(input);
return (float4)input;
}