mirror of
https://github.com/KhronosGroup/glslang
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35 lines
697 B
GLSL
35 lines
697 B
GLSL
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#version 110
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#extension GL_EXT_texture_array : enable
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uniform sampler1DArray s1DA;
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uniform sampler2DArray s2DA;
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uniform sampler1DArrayShadow s1DAS;
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uniform sampler2DArrayShadow s2DAS;
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void foo()
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{
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float f;
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vec2 v2;
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vec3 v3;
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vec4 v4;
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v4 = texture1DArray(s1DA, v2);
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v4 = texture2DArray(s2DA, v3);
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v4 = shadow1DArray(s1DAS, v3);
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v4 = shadow2DArray(s2DAS, v4);
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v4 = texture1DArray(s1DA, v2, f);
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v4 = texture2DArray(s2DA, v3, f);
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v4 = shadow1DArray(s1DAS, v3, f);
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v4 = texture1DArrayLod(s1DA, v2, f);
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v4 = texture2DArrayLod(s2DA, v3, f);
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v4 = shadow1DArrayLod(s1DAS, v3, f);
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}
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void main()
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{
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foo();
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}
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