glslang/Test/baseResults/hlsl.samplecmplevelzero.offset.dx10.frag.out

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hlsl.samplecmplevelzero.offset.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:67 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r01' (temp float)
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r03' (temp float)
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r05' (temp float)
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r21' (temp float)
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r23' (temp float)
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r25' (temp float)
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:? Constant:
0:? 2 (const int)
0:? 3 (const int)
0:62 move second child to first child (temp 4-component vector of float)
0:62 Color: direct index for structure (temp 4-component vector of float)
0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:62 Constant:
0:62 0 (const int)
0:62 Constant:
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:62 1.000000
0:63 move second child to first child (temp float)
0:63 Depth: direct index for structure (temp float FragDepth)
0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:63 Constant:
0:63 1 (const int)
0:63 Constant:
0:63 1.000000
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 150
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r01"
Name 11 "g_tTex1df4"
Name 15 "g_sSamp"
Name 27 "r03"
Name 30 "g_tTex1di4"
Name 38 "r05"
Name 42 "g_tTex1du4"
Name 50 "r21"
Name 53 "g_tTex2df4"
Name 68 "r23"
Name 71 "g_tTex2di4"
Name 80 "r25"
Name 83 "g_tTex2du4"
Name 93 "PS_OUTPUT"
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 107 "g_tTex3df4"
Name 110 "g_tTex3di4"
Name 113 "g_tTex3du4"
Name 116 "g_tTexcdf4"
Name 119 "g_tTexcdi4"
Name 122 "g_tTexcdu4"
Name 125 "g_tTex1df4a"
Name 128 "g_tTex1di4a"
Name 131 "g_tTex1du4a"
Name 134 "g_tTex2df4a"
Name 137 "g_tTex2di4a"
Name 140 "g_tTex2du4a"
Name 143 "g_tTexcdf4a"
Name 146 "g_tTexcdi4a"
Name 149 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 107(g_tTex3df4) DescriptorSet 0
Decorate 110(g_tTex3di4) DescriptorSet 0
Decorate 113(g_tTex3du4) DescriptorSet 0
Decorate 116(g_tTexcdf4) DescriptorSet 0
Decorate 119(g_tTexcdi4) DescriptorSet 0
Decorate 122(g_tTexcdu4) DescriptorSet 0
Decorate 125(g_tTex1df4a) DescriptorSet 0
Decorate 128(g_tTex1di4a) DescriptorSet 0
Decorate 131(g_tTex1du4a) DescriptorSet 0
Decorate 134(g_tTex2df4a) DescriptorSet 0
Decorate 137(g_tTex2di4a) DescriptorSet 0
Decorate 140(g_tTex2du4a) DescriptorSet 0
Decorate 143(g_tTexcdf4a) DescriptorSet 0
Decorate 146(g_tTexcdi4a) DescriptorSet 0
Decorate 149(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth sampled format:Unknown
18: TypeSampledImage 17
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
22: 6(float) Constant 0
23: TypeInt 32 1
24: 23(int) Constant 2
28: TypeImage 23(int) 1D sampled format:Unknown
29: TypePointer UniformConstant 28
30(g_tTex1di4): 29(ptr) Variable UniformConstant
33: TypeImage 23(int) 1D depth sampled format:Unknown
34: TypeSampledImage 33
39: TypeInt 32 0
40: TypeImage 39(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeImage 39(int) 1D depth sampled format:Unknown
46: TypeSampledImage 45
51: TypeImage 6(float) 2D sampled format:Unknown
52: TypePointer UniformConstant 51
53(g_tTex2df4): 52(ptr) Variable UniformConstant
56: TypeImage 6(float) 2D depth sampled format:Unknown
57: TypeSampledImage 56
59: TypeVector 6(float) 2
60: 6(float) Constant 1045220557
61: 59(fvec2) ConstantComposite 20 60
63: TypeVector 23(int) 2
64: 23(int) Constant 3
65: 63(ivec2) ConstantComposite 24 64
69: TypeImage 23(int) 2D sampled format:Unknown
70: TypePointer UniformConstant 69
71(g_tTex2di4): 70(ptr) Variable UniformConstant
74: TypeImage 23(int) 2D depth sampled format:Unknown
75: TypeSampledImage 74
81: TypeImage 39(int) 2D sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4): 82(ptr) Variable UniformConstant
86: TypeImage 39(int) 2D depth sampled format:Unknown
87: TypeSampledImage 86
92: TypeVector 6(float) 4
93(PS_OUTPUT): TypeStruct 92(fvec4) 6(float)
94: TypePointer Function 93(PS_OUTPUT)
96: 23(int) Constant 0
97: 6(float) Constant 1065353216
98: 92(fvec4) ConstantComposite 97 97 97 97
99: TypePointer Function 92(fvec4)
101: 23(int) Constant 1
105: TypeImage 6(float) 3D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex3df4): 106(ptr) Variable UniformConstant
108: TypeImage 23(int) 3D sampled format:Unknown
109: TypePointer UniformConstant 108
110(g_tTex3di4): 109(ptr) Variable UniformConstant
111: TypeImage 39(int) 3D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex3du4): 112(ptr) Variable UniformConstant
114: TypeImage 6(float) Cube sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTexcdf4): 115(ptr) Variable UniformConstant
117: TypeImage 23(int) Cube sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTexcdi4): 118(ptr) Variable UniformConstant
120: TypeImage 39(int) Cube sampled format:Unknown
121: TypePointer UniformConstant 120
122(g_tTexcdu4): 121(ptr) Variable UniformConstant
123: TypeImage 6(float) 1D array sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex1df4a): 124(ptr) Variable UniformConstant
126: TypeImage 23(int) 1D array sampled format:Unknown
127: TypePointer UniformConstant 126
128(g_tTex1di4a): 127(ptr) Variable UniformConstant
129: TypeImage 39(int) 1D array sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex1du4a): 130(ptr) Variable UniformConstant
132: TypeImage 6(float) 2D array sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex2df4a): 133(ptr) Variable UniformConstant
135: TypeImage 23(int) 2D array sampled format:Unknown
136: TypePointer UniformConstant 135
137(g_tTex2di4a): 136(ptr) Variable UniformConstant
138: TypeImage 39(int) 2D array sampled format:Unknown
139: TypePointer UniformConstant 138
140(g_tTex2du4a): 139(ptr) Variable UniformConstant
141: TypeImage 6(float) Cube array sampled format:Unknown
142: TypePointer UniformConstant 141
143(g_tTexcdf4a): 142(ptr) Variable UniformConstant
144: TypeImage 23(int) Cube array sampled format:Unknown
145: TypePointer UniformConstant 144
146(g_tTexcdi4a): 145(ptr) Variable UniformConstant
147: TypeImage 39(int) Cube array sampled format:Unknown
148: TypePointer UniformConstant 147
149(g_tTexcdu4a): 148(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r01): 7(ptr) Variable Function
27(r03): 7(ptr) Variable Function
38(r05): 7(ptr) Variable Function
50(r21): 7(ptr) Variable Function
68(r23): 7(ptr) Variable Function
80(r25): 7(ptr) Variable Function
95(psout): 94(ptr) Variable Function
12: 9 Load 11(g_tTex1df4)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
25: 6(float) CompositeExtract 20 0
26: 6(float) ImageSampleDrefExplicitLod 19 20 25 Lod ConstOffset 22 24
Store 8(r01) 26
31: 28 Load 30(g_tTex1di4)
32: 13 Load 15(g_sSamp)
35: 34 SampledImage 31 32
36: 6(float) CompositeExtract 20 0
37: 6(float) ImageSampleDrefExplicitLod 35 20 36 Lod ConstOffset 22 24
Store 27(r03) 37
43: 40 Load 42(g_tTex1du4)
44: 13 Load 15(g_sSamp)
47: 46 SampledImage 43 44
48: 6(float) CompositeExtract 20 0
49: 6(float) ImageSampleDrefExplicitLod 47 20 48 Lod ConstOffset 22 24
Store 38(r05) 49
54: 51 Load 53(g_tTex2df4)
55: 13 Load 15(g_sSamp)
58: 57 SampledImage 54 55
62: 6(float) CompositeExtract 61 0
66: 6(float) CompositeExtract 62 0
67: 6(float) ImageSampleDrefExplicitLod 58 62 66 Lod ConstOffset 22 65
Store 50(r21) 67
72: 69 Load 71(g_tTex2di4)
73: 13 Load 15(g_sSamp)
76: 75 SampledImage 72 73
77: 6(float) CompositeExtract 61 0
78: 6(float) CompositeExtract 77 0
79: 6(float) ImageSampleDrefExplicitLod 76 77 78 Lod ConstOffset 22 65
Store 68(r23) 79
84: 81 Load 83(g_tTex2du4)
85: 13 Load 15(g_sSamp)
88: 87 SampledImage 84 85
89: 6(float) CompositeExtract 61 0
90: 6(float) CompositeExtract 89 0
91: 6(float) ImageSampleDrefExplicitLod 88 89 90 Lod ConstOffset 22 65
Store 80(r25) 91
100: 99(ptr) AccessChain 95(psout) 96
Store 100 98
102: 7(ptr) AccessChain 95(psout) 101
Store 102 97
103:93(PS_OUTPUT) Load 95(psout)
ReturnValue 103
FunctionEnd