glslang/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 2.8.12)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
enable_testing()
set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "prefix")
project(glslang)
if(WIN32)
set(CMAKE_DEBUG_POSTFIX "d")
include(ChooseMSVCCRT.cmake)
add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
elseif(UNIX)
add_definitions(-fPIC)
add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
else(WIN32)
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message("unknown platform")
endif(WIN32)
if(CMAKE_COMPILER_IS_GNUCXX)
add_definitions(-std=c++11)
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
add_definitions(-std=c++11)
endif()
function(glslang_set_link_args TARGET)
# For MinGW compiles, statically link against the GCC and C++ runtimes.
# This avoids the need to ship those runtimes as DLLs.
if(WIN32)
if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
set_target_properties(${TARGET} PROPERTIES
LINK_FLAGS "-static -static-libgcc -static-libstdc++")
endif()
endif(WIN32)
endfunction(glslang_set_link_args)
# We depend on these for later projects, so they should come first.
add_subdirectory(External)
add_subdirectory(glslang)
add_subdirectory(OGLCompilersDLL)
add_subdirectory(StandAlone)
add_subdirectory(SPIRV)
add_subdirectory(hlsl)
add_subdirectory(gtests)