mirror of
https://github.com/KhronosGroup/glslang
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51 lines
795 B
GLSL
51 lines
795 B
GLSL
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#version 460
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layout(location = 5) in outBlock {
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vec4 o3;
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};
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in vec4 gfo1;
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in vec2 gfo2;
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out vec4 outColor;
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layout (binding = 0) uniform sampler2D glass;
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uniform crossStageBlock1 {
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uniform vec4 a;
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vec4 b;
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};
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readonly buffer fragOnlyBlock {
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vec2 fb1;
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};
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uniform crossStageBlock2 {
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uniform vec4 a;
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vec2 b;
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} blockName2 [2]; // instance name different from vert
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vec2 Bar() {
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return fb1 +
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blockName2[0].b +
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blockName2[1].b;
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}
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vec4 Foo() {
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return a +
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b +
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blockName2[0].a +
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blockName2[1].a +
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vec4(Bar(), 0.0, 0.0);
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}
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void main()
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{
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vec4 color = gfo1; // o1 is statically used
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color = color + Foo();
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outColor = color;
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}
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