glslang/Test/iomap.crossStage.vk.frag

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#version 460
layout(location = 5) in outBlock {
vec4 o3;
};
in vec4 gfo1;
in vec2 gfo2;
out vec4 outColor;
layout (binding = 0) uniform sampler2D glass;
uniform crossStageBlock1 {
uniform vec4 a;
vec4 b;
};
readonly buffer fragOnlyBlock {
vec2 fb1;
};
uniform crossStageBlock2 {
uniform vec4 a;
vec2 b;
} blockName2 [2]; // instance name different from vert
vec2 Bar() {
return fb1 +
blockName2[0].b +
blockName2[1].b;
}
vec4 Foo() {
return a +
b +
blockName2[0].a +
blockName2[1].a +
vec4(Bar(), 0.0, 0.0);
}
void main()
{
vec4 color = gfo1; // o1 is statically used
color = color + Foo();
outColor = color;
}