glslang/Test/vk.relaxed.changeSet.vert

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#version 460
in vec2 aPos;
in vec2 aUV;
in vec4 aColor;
uniform mat4 projectionMatrix;
out vec4 Color;
out vec2 UV;
void main()
{
Color = aColor;
UV = aUV;
gl_Position = projectionMatrix * vec4(aPos, 0, 1);
}