glslang/Test/vk.relaxed.changeSet.vert
Malcolm Bechard 5340752190 Fix issue with remapping global uniform blocks
Avoid adding global uniform blocks to stages that don't already have it.
Otherwise multiple stages point to the same block object, and a
remapping that occurs later on will change the mapping on multiple
stages.
2021-03-17 19:30:22 -04:00

17 lines
224 B
GLSL
Executable File

#version 460
in vec2 aPos;
in vec2 aUV;
in vec4 aColor;
uniform mat4 projectionMatrix;
out vec4 Color;
out vec2 UV;
void main()
{
Color = aColor;
UV = aUV;
gl_Position = projectionMatrix * vec4(aPos, 0, 1);
}