2013-09-24 21:18:46 +00:00
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#version 130
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uniform vec4 uv4;
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uniform vec2 glass;
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const int ci = 8;
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vec4 d = ci * uv4;
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in vec3 iv3;
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flat in vec4 cup;
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vec4 e = ci * d;
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ivec2 foo()
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{
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return ivec2(2);
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}
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vec4 f = e * e;
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2013-09-28 04:02:08 +00:00
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const vec3 cv3 = vec3(43.0, 0.34, 9.9);
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const vec3 cv3e = vec3(43.0, 0.34, 2.9);
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uniform mat2 um2 = mat2(4.0);
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uniform mat2 um2n;
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uniform mat2 um2e = mat2(3.0);
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struct S {
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int a;
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float b;
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};
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uniform S s = S(82, 3.9);
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uniform S sn = S(82, 3.9);
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uniform S se = S(81, 3.9);
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2014-03-31 22:20:47 +00:00
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#extension GL_OES_texture_3D : enable
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#extension GL_OES_standard_derivatives : enable
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