Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.

Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-09-24 21:18:46 +00:00
parent f5ebfb5f27
commit 337dbc7d8c
37 changed files with 657 additions and 196 deletions

View File

@ -281,9 +281,15 @@ ERROR: node is still EOpNull!
0:121 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)
0:121 3 (const int)
0:? Linker Objects
0:? 'lowp' (float)
0:? 'mediump' (float)
0:? 'highp' (float)
0:? 'precision' (float)
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 's2D' (uniform sampler2D)
0:? 'centTexCoord' (centroid smooth in 2-component vector of float)
0:? 'm' (uniform 4X2 matrix of float)
0:? 'imageBuffer' (float)
0:? 'uimage2DRect' (float)

View File

@ -134,6 +134,7 @@ ERROR: node is still EOpNull!
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure)
0:? 'badsize2' (unsized array of highp float)
0:? 'ubInst' (layout(shared ) uniform unsized array of block)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@ -181,4 +181,25 @@ ERROR: node is still EOpNull!
0:67 unpackHalf2x16 (mediump 2-component vector of float)
0:67 'uy' (mediump uint)
0:70 0.000000
0:? Linker Objects
0:? 'imax' (mediump int)
0:? 'imin' (mediump int)
0:? 'umax' (mediump uint)
0:? 'umin' (mediump uint)
0:? 'x' (mediump 3-component vector of float)
0:? 'y' (mediump 3-component vector of float)
0:? 'bv' (3-component vector of bool)
0:? 'uy' (mediump uint)
0:? 'uv2c' (mediump 2-component vector of uint)
0:? 'uv2y' (mediump 2-component vector of uint)
0:? 'uv2x' (mediump 2-component vector of uint)
0:? 'uv4y' (mediump 4-component vector of uint)
0:? 'iv3a' (mediump 3-component vector of int)
0:? 'iv3b' (mediump 3-component vector of int)
0:? 'iv4a' (mediump 4-component vector of int)
0:? 'iv4b' (mediump 4-component vector of int)
0:? 'f' (mediump float)
0:? 'v2a' (mediump 2-component vector of float)
0:? 'v2b' (mediump 2-component vector of float)
0:? 'v4' (mediump 4-component vector of float)

View File

@ -199,4 +199,5 @@ ERROR: node is still EOpNull!
0:127 'iv3' (mediump 3-component vector of int)
0:? Linker Objects
0:? 'instanceName' (layout(shared ) uniform block)
0:? 's' (structure)

View File

@ -90,6 +90,7 @@ ERROR: node is still EOpNull!
0:62 'S' (structure)
0:62 0 (const int)
0:? Linker Objects
0:? 'b' (bool)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@ -1,10 +1,12 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (void)
0:5 1 (const int)
0:6 EndStreamPrimitive (void)
0:6 0 (const int)
0:7 EmitVertex (void)
0:8 EndPrimitive (void)
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 EmitStreamVertex (void)
0:5 1 (const int)
0:6 EndStreamPrimitive (void)
0:6 0 (const int)
0:7 EmitVertex (void)
0:8 EndPrimitive (void)
0:? Linker Objects

View File

@ -1,5 +1,7 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 Barrier (void)
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 Barrier (void)
0:? Linker Objects

View File

@ -1,8 +1,10 @@
ERROR: 0:5: 'barrier' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 0.000000
ERROR: node is still EOpNull!
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 0.000000
0:? Linker Objects

View File

@ -1,5 +1,7 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 MemoryBarrier (void)
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 MemoryBarrier (void)
0:? Linker Objects

View File

@ -1,9 +1,11 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 MemoryBarrierAtomicCounter (void)
0:6 MemoryBarrierBuffer (void)
0:7 MemoryBarrierShared (void)
0:8 MemoryBarrierImage (void)
0:9 GroupMemoryBarrier (void)
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 MemoryBarrierAtomicCounter (void)
0:6 MemoryBarrierBuffer (void)
0:7 MemoryBarrierShared (void)
0:8 MemoryBarrierImage (void)
0:9 GroupMemoryBarrier (void)
0:? Linker Objects

View File

@ -86,6 +86,8 @@ ERROR: node is still EOpNull!
0:62 'S' (structure)
0:62 0 (const int)
0:? Linker Objects
0:? 'b' (bool)
0:? 'tan' (float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@ -20,4 +20,5 @@ WARNING: #version: statement missing; use #version on first line of shader
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float)
0:39 'sum' (highp float)
0:? Linker Objects

View File

@ -25,4 +25,5 @@
0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 Construct vec4 (4-component vector of float)
0:56 'sum' (float)
0:? Linker Objects

View File

@ -28,4 +28,5 @@
0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 Construct vec4 (4-component vector of float)
0:86 'sum' (float)
0:? Linker Objects

View File

@ -70,4 +70,6 @@ ERROR: node is still EOpNull!
0:130 move second child to first child (float)
0:130 'twoPi' (float)
0:130 6.280000
0:? Linker Objects
0:? 'tod' (float)

View File

@ -113,4 +113,5 @@
0:53 5 (const int)
0:55 Pre-Increment (int)
0:55 'c' (int)
0:? Linker Objects

View File

@ -3,10 +3,12 @@ ERROR: 0:1: 'main' : function cannot take any parameter(s)
ERROR: 0:1: 'int' : main function cannot return a value
ERROR: 2 compilation errors. No code generated.
0:1Function Definition: main(i1; (mediump int)
0:1 Function Parameters:
0:1 'foo' (in mediump int)
0:3 Sequence
0:3 Branch: Return with expression
0:3 1 (const int)
ERROR: node is still EOpNull!
0:1 Function Definition: main(i1; (mediump int)
0:1 Function Parameters:
0:1 'foo' (in mediump int)
0:3 Sequence
0:3 Branch: Return with expression
0:3 1 (const int)
0:? Linker Objects

View File

@ -97,4 +97,5 @@
0:35 Construct vec4 (mediump 4-component vector of float)
0:35 Convert int to float (mediump float)
0:35 'color' (mediump int)
0:? Linker Objects

View File

@ -18,4 +18,5 @@
0:17 30.000000
0:17 30.000000
0:17 30.000000
0:? Linker Objects

View File

@ -12,6 +12,7 @@ ERROR: node is still EOpNull!
0:20 Construct vec4 (highp 4-component vector of float)
0:20 'foo' (highp float)
0:? Linker Objects
0:? 'foo' (highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@ -0,0 +1,150 @@
link1.frag
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'a' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'b' (4-component vector of float)
0:17 vector-scale (4-component vector of float)
0:17 8.000000
0:17 'a' (4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int)
0:21 direct index (in 2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (4-component vector of float)
0:24 'c' (4-component vector of float)
0:24 component-wise multiply (4-component vector of float)
0:24 'b' (4-component vector of float)
0:24 'b' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)
link2.frag
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'd' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'e' (4-component vector of float)
0:13 vector-scale (4-component vector of float)
0:13 8.000000
0:13 'd' (4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'f' (4-component vector of float)
0:20 component-wise multiply (4-component vector of float)
0:20 'e' (4-component vector of float)
0:20 'e' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 2-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (flat in 4-component vector of float)
link3.frag
0:? Sequence
0:? Linker Objects
0:? 'iv3' (smooth in highp 2-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Types must match:
glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"
ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:
cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"
ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders
ERROR: Linking fragment stage: Types must match:
ERROR: Linking fragment stage: Precision qualifiers must match:
iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"
0:? Sequence
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'a' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'b' (4-component vector of float)
0:17 vector-scale (4-component vector of float)
0:17 8.000000
0:17 'a' (4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int)
0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float)
0:21 Sequence
0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int)
0:21 direct index (in 2-component vector of float)
0:21 'm' (in 2X2 matrix of float)
0:21 0 (const int)
0:24 Sequence
0:24 move second child to first child (4-component vector of float)
0:24 'c' (4-component vector of float)
0:24 component-wise multiply (4-component vector of float)
0:24 'b' (4-component vector of float)
0:24 'b' (4-component vector of float)
0:8 Sequence
0:8 move second child to first child (4-component vector of float)
0:8 'd' (4-component vector of float)
0:8 vector-scale (4-component vector of float)
0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence
0:13 move second child to first child (4-component vector of float)
0:13 'e' (4-component vector of float)
0:13 vector-scale (4-component vector of float)
0:13 8.000000
0:13 'd' (4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int)
0:15 Function Parameters:
0:17 Sequence
0:17 Branch: Return with expression
0:17 2 (const int)
0:17 2 (const int)
0:20 Sequence
0:20 move second child to first child (4-component vector of float)
0:20 'f' (4-component vector of float)
0:20 component-wise multiply (4-component vector of float)
0:20 'e' (4-component vector of float)
0:20 'e' (4-component vector of float)
0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float)

View File

@ -1,33 +1,54 @@
mains1.frag
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Linker Objects
mains2.frag
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Linker Objects
noMain1.geom
ERROR: #version: geometry shaders require non-es profile and version 150 or above
ERROR: 1 compilation errors. No code generated.
0:3Function Definition: foo( (void)
0:3 Function Parameters:
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void)
0:3 Function Parameters:
0:? Linker Objects
noMain2.geom
0:3Function Definition: bar( (void)
0:3 Function Parameters:
0:? Sequence
0:3 Function Definition: bar( (void)
0:3 Function Parameters:
0:? Linker Objects
Linked geometry stage:
ERROR: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
Linked fragment stage:
ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.
ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void)
0:3 Function Parameters:
0:3 Function Definition: bar( (void)
0:3 Function Parameters:
0:? Linker Objects
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Linker Objects

View File

@ -1,7 +1,11 @@
noMain.vert
0:3Function Definition: foo( (void)
0:3 Function Parameters:
0:? Sequence
0:3 Function Definition: foo( (void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)
mains.frag
ERROR: 0:7: 'main' : function already has a body
@ -13,14 +17,14 @@ ERROR: node is still EOpNull!
0:3 Function Parameters:
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:? Linker Objects
Linked vertex stage:
ERROR: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
Linked fragment stage:
ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.

View File

@ -103,7 +103,10 @@ ERROR: node is still EOpNull!
0:69 0.200000
0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'global_medium' (mediump int)
0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D)
0:? 'uint' (mediump 4-component vector of float)
0:? 'global_high' (highp int)

View File

@ -1,112 +1,114 @@
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (int)
0:10 'index' (int)
0:10 5 (const int)
0:12 move second child to first child (float)
0:12 direct index (float)
0:12 y: direct index for structure (5-element array of float)
0:12 'str' (structure)
0:12 0 (const int)
0:12 4 (const int)
0:12 2.000000
0:13 move second child to first child (float)
0:13 't' (float)
0:13 Pre-Increment (float)
0:13 indirect index (float)
0:13 y: direct index for structure (5-element array of float)
0:13 'str' (structure)
0:13 0 (const int)
0:13 Pre-Decrement (int)
0:13 'index' (int)
0:14 add second child into first child (float)
0:14 direct index (float)
0:14 y: direct index for structure (5-element array of float)
0:14 'str' (structure)
0:14 0 (const int)
0:14 4 (const int)
0:14 't' (float)
0:15 move second child to first child (float)
0:15 't' (float)
0:15 Post-Decrement (float)
0:15 direct index (float)
0:15 y: direct index for structure (5-element array of float)
0:15 'str' (structure)
0:15 0 (const int)
0:15 4 (const int)
0:16 add second child into first child (float)
0:16 indirect index (float)
0:16 y: direct index for structure (5-element array of float)
0:16 'str' (structure)
0:16 0 (const int)
0:16 Post-Increment (int)
0:16 'index' (int)
0:16 't' (float)
0:17 Pre-Decrement (float)
0:17 indirect index (float)
0:17 y: direct index for structure (5-element array of float)
0:17 'str' (structure)
0:17 0 (const int)
0:17 Pre-Decrement (int)
0:17 'index' (int)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'x' (float)
0:19 direct index (float)
0:19 y: direct index for structure (5-element array of float)
0:19 'str' (structure)
0:19 0 (const int)
0:19 4 (const int)
0:20 Pre-Increment (float)
0:20 'x' (float)
0:21 Pre-Decrement (float)
0:21 'x' (float)
0:22 Post-Increment (float)
0:22 'x' (float)
0:23 Post-Decrement (float)
0:23 'x' (float)
0:27 Sequence
0:27 move second child to first child (float)
0:27 'y' (float)
0:27 component-wise multiply (float)
0:27 'x' (float)
0:27 Pre-Increment (float)
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child (int)
0:10 'index' (int)
0:10 5 (const int)
0:12 move second child to first child (float)
0:12 direct index (float)
0:12 y: direct index for structure (5-element array of float)
0:12 'str' (structure)
0:12 0 (const int)
0:12 4 (const int)
0:12 2.000000
0:13 move second child to first child (float)
0:13 't' (float)
0:13 Pre-Increment (float)
0:13 indirect index (float)
0:13 y: direct index for structure (5-element array of float)
0:13 'str' (structure)
0:13 0 (const int)
0:13 Pre-Decrement (int)
0:13 'index' (int)
0:14 add second child into first child (float)
0:14 direct index (float)
0:14 y: direct index for structure (5-element array of float)
0:14 'str' (structure)
0:14 0 (const int)
0:14 4 (const int)
0:14 't' (float)
0:15 move second child to first child (float)
0:15 't' (float)
0:15 Post-Decrement (float)
0:15 direct index (float)
0:15 y: direct index for structure (5-element array of float)
0:15 'str' (structure)
0:15 0 (const int)
0:15 4 (const int)
0:16 add second child into first child (float)
0:16 indirect index (float)
0:16 y: direct index for structure (5-element array of float)
0:16 'str' (structure)
0:16 0 (const int)
0:16 Post-Increment (int)
0:16 'index' (int)
0:16 't' (float)
0:17 Pre-Decrement (float)
0:17 indirect index (float)
0:17 y: direct index for structure (5-element array of float)
0:17 'str' (structure)
0:17 0 (const int)
0:17 Pre-Decrement (int)
0:17 'index' (int)
0:19 Sequence
0:19 move second child to first child (float)
0:19 'x' (float)
0:19 direct index (float)
0:19 y: direct index for structure (5-element array of float)
0:19 'str' (structure)
0:19 0 (const int)
0:19 4 (const int)
0:20 Pre-Increment (float)
0:20 'x' (float)
0:21 Pre-Decrement (float)
0:21 'x' (float)
0:22 Post-Increment (float)
0:22 'x' (float)
0:23 Post-Decrement (float)
0:23 'x' (float)
0:27 Sequence
0:27 move second child to first child (float)
0:27 'y' (float)
0:27 component-wise multiply (float)
0:27 'x' (float)
0:28 Sequence
0:28 move second child to first child (float)
0:28 'z' (float)
0:28 component-wise multiply (float)
0:28 'y' (float)
0:28 Post-Decrement (float)
0:28 'x' (float)
0:33 Sequence
0:33 move second child to first child (4-component vector of float)
0:33 'v' (4-component vector of float)
0:33 1.000000
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 'v' (4-component vector of float)
0:34 1 (const int)
0:34 Post-Decrement (float)
0:27 Pre-Increment (float)
0:27 'x' (float)
0:28 Sequence
0:28 move second child to first child (float)
0:28 'z' (float)
0:28 component-wise multiply (float)
0:28 'y' (float)
0:28 Post-Decrement (float)
0:28 'x' (float)
0:33 Sequence
0:33 move second child to first child (4-component vector of float)
0:33 'v' (4-component vector of float)
0:33 1.000000
0:33 2.000000
0:33 3.000000
0:33 4.000000
0:34 move second child to first child (float)
0:34 direct index (float)
0:34 'v' (4-component vector of float)
0:34 2 (const int)
0:35 move second child to first child (float)
0:35 direct index (float)
0:35 'v' (4-component vector of float)
0:35 0 (const int)
0:35 Pre-Decrement (float)
0:34 1 (const int)
0:34 Post-Decrement (float)
0:34 direct index (float)
0:34 'v' (4-component vector of float)
0:34 2 (const int)
0:35 move second child to first child (float)
0:35 direct index (float)
0:35 'v' (4-component vector of float)
0:35 3 (const int)
0:37 move second child to first child (4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 vector-scale (4-component vector of float)
0:37 'z' (float)
0:37 'v' (4-component vector of float)
0:35 0 (const int)
0:35 Pre-Decrement (float)
0:35 direct index (float)
0:35 'v' (4-component vector of float)
0:35 3 (const int)
0:37 move second child to first child (4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 vector-scale (4-component vector of float)
0:37 'z' (float)
0:37 'v' (4-component vector of float)
0:? Linker Objects

View File

@ -196,6 +196,22 @@ ERROR: node is still EOpNull!
0:218 'c' (5-element array of float)
0:218 'a' (5-element array of float)
0:? Linker Objects
0:? 'fa' (float)
0:? 'fc' (double)
0:? 'texcoord1' (2-component vector of float)
0:? 'texcoord2' (2-component vector of float)
0:? 'position' (3-component vector of float)
0:? 'myRGBA' (4-component vector of float)
0:? 'textureLookup' (2-component vector of int)
0:? 'less' (3-component vector of bool)
0:? 'mat2D' (2X2 matrix of float)
0:? 'optMatrix' (3X3 matrix of float)
0:? 'view' (4X4 matrix of float)
0:? 'projection' (4X4 matrix of float)
0:? 'm' (3X2 matrix of float)
0:? 'highPrecisionMVP' (4X4 matrix of double)
0:? 'dm' (2X4 matrix of double)
0:? 'lightVar' (structure)
0:? 'normal' (smooth in 3-component vector of float)
0:? 'TexCoord' (centroid smooth in 2-component vector of float)
0:? 'Color' (invariant centroid smooth in 4-component vector of float)

View File

@ -2,4 +2,9 @@ ERROR: 0:9: 'vec5' : undeclared identifier
ERROR: 0:9: '' : syntax error
ERROR: 2 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)

View File

@ -77,6 +77,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float)
0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789B' (highp float)
0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int)

24
Test/link1.frag Normal file
View File

@ -0,0 +1,24 @@
#version 130
uniform vec4 uv4;
uniform vec3 glass;
const int ci = 8;
vec4 a = ci * uv4;
in vec3 iv3;
in vec4 cup;
void main()
{
}
vec4 b = ci * a;
ivec2 foo(mat2 m)
{
return ivec2(m[0]);
}
vec4 c = b * b;

20
Test/link2.frag Normal file
View File

@ -0,0 +1,20 @@
#version 130
uniform vec4 uv4;
uniform vec2 glass;
const int ci = 8;
vec4 d = ci * uv4;
in vec3 iv3;
flat in vec4 cup;
vec4 e = ci * d;
ivec2 foo()
{
return ivec2(2);
}
vec4 f = e * e;

5
Test/link3.frag Normal file
View File

@ -0,0 +1,5 @@
#version 300 es
precision highp float;
in vec2 iv3;

View File

@ -33,7 +33,8 @@ function runLinkTest {
}
runLinkTest mains1.frag mains2.frag noMain1.geom noMain2.geom
runLinkTest noMain.vert mains.frag
runLinkTest noMain.vert mains.frag
runLinkTest link1.frag link2.frag link3.frag
#
# multi-threaded test
@ -42,4 +43,3 @@ echo Comparing single thread to multithread for all tests in current directory..
$EXE -i *.vert *.geom *.frag *.tes* *.comp > singleThread.out
$EXE -i *.vert *.geom *.frag *.tes* *.comp -t > multiThread.out
diff singleThread.out multiThread.out

View File

@ -11,26 +11,29 @@ Link Validation
- mixed es/non-es profiles
- statically consumed input not produced by previous stage
- matching between gl_PerVertex blocks and gl_PerFragment blocks
- compute shader not with other stages
- compute shader not combined with any other stages
- give error for sharing a packed block
- 1.3: deprecated mixing fixed vertex/fragment stage with programmable fragment/vertex stage.
- 4.3: remove cross-version linking restrictions.
- 4.3: Allow mismatches in interpolation and auxiliary qualification across stages.
- 4.4: A stage contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
Intra-stage linking
- exactly one main
- type consistency check of uniforms, globals, ins, and outs, both variables and blocks
+ exactly one main
+ type consistency check of uniforms, globals, ins, and outs
- still need to cover arrays and the combinations of this rule with redeclarations of built-ins
- value checking of global const initializers
- value checking of uniform initializers
- location/component/binding/index/offset match check
+ location match
- component/binding/index/offset match check
- location/component aliasing (except desktop vertex shader inputs)
- location layout range/overlap semantics
- geometry shader input array sizes and input layout qualifier declaration
- compute shader layout(local_size_*) matching
- mixed es/non-es profiles
- matching initializers for globals
+ mixed es/non-es profiles
- recursion for both functions and subroutines
- Even the potential for recursion through subroutine uniforms is an error.
- matching redeclarations of interface blocks
- Even the potential for recursion through subroutine uniforms is an error.
- block matching
- matching redeclarations of interface blocks
- read or write to both gl_ClipVertex and gl_ClipDistance
- write to only one of gl_FragColor, gl_FragData, or user-declared
- 4.3: Be clear that early_fragment_tests is only needed in one fragment-stage compilation unit.

View File

@ -850,7 +850,7 @@ bool TIntermediate::postProcess(TIntermNode* root, EShLanguage language)
return true;
}
void TIntermediate::addSymbolLinkageNodes(TIntermNode* root, TIntermAggregate*& linkage, EShLanguage language, TSymbolTable& symbolTable)
void TIntermediate::addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage language, TSymbolTable& symbolTable)
{
// Add top-level nodes for declarations that must be checked cross
// compilation unit by a linker, yet might not have been referenced
@ -880,13 +880,9 @@ void TIntermediate::addSymbolLinkageNodes(TIntermNode* root, TIntermAggregate*&
addSymbolLinkageNode(linkage, symbolTable, "gl_InstanceID");
}
if (linkage) {
// Finish off linkage sequence
linkage->setOperator(EOpLinkerObjects);
// Add a child to the root node for the linker objects
growAggregate(root, linkage);
}
// Add a child to the root node for the linker objects
linkage->setOperator(EOpLinkerObjects);
treeRoot = growAggregate(treeRoot, linkage);
}
void TIntermediate::addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable& symbolTable, const TString& name)
@ -903,29 +899,178 @@ void TIntermediate::addSymbolLinkageNode(TIntermAggregate*& linkage, const TVari
}
//
// Merge the information in 'unit' into 'this'
// Merge the information from 'unit' into 'this'
//
void TIntermediate::merge(TIntermediate& unit)
void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
{
numMains += unit.numMains;
if (profile != EEsProfile && unit.profile == EEsProfile ||
profile == EEsProfile && unit.profile != EEsProfile)
error(infoSink, "Cannot mix ES profile with non-ES profile shaders\n");
if (unit.treeRoot == 0)
return;
if (treeRoot == 0) {
version = unit.version;
treeRoot = unit.treeRoot;
return;
} else
version = std::max(version, unit.version);
// Get the top-level globals of each level
TIntermSequence& globals = treeRoot->getAsAggregate()->getSequence();
TIntermSequence& unitGlobals = unit.treeRoot->getAsAggregate()->getSequence();
// Get the last members of the sequences, expected to be the linker-object lists
assert(globals.back()->getAsAggregate()->getOp() == EOpLinkerObjects);
assert(unitGlobals.back()->getAsAggregate()->getOp() == EOpLinkerObjects);
TIntermSequence& linkerObjects = globals.back()->getAsAggregate()->getSequence();
TIntermSequence& unitLinkerObjects = unitGlobals.back()->getAsAggregate()->getSequence();
mergeBodies(infoSink, globals, unitGlobals);
mergeLinkerObjects(infoSink, linkerObjects, unitLinkerObjects);
}
//
// Merge the function bodies and global-level initalizers from unitGlobals into globals.
// Will error check duplication of function bodies for the same signature.
//
void TIntermediate::mergeBodies(TInfoSink& infoSink, TIntermSequence& globals, const TIntermSequence& unitGlobals)
{
// TODO: Performance: Processing in alphabetical order will be faster
// Error check the global objects, not including the linker objects
for (unsigned int child = 0; child < globals.size() - 1; ++child) {
for (unsigned int unitChild = 0; unitChild < unitGlobals.size() - 1; ++unitChild) {
TIntermAggregate* body = globals[child]->getAsAggregate();
TIntermAggregate* unitBody = unitGlobals[unitChild]->getAsAggregate();
if (body && unitBody && body->getOp() == EOpFunction && unitBody->getOp() == EOpFunction && body->getName() == unitBody->getName()) {
error(infoSink, "Multiple function bodies in multiple compilation units for the same signature in the same stage:");
infoSink.info << " " << globals[child]->getAsAggregate()->getName() << "\n";
}
}
}
// Merge the global objects, just in front of the linker objects
globals.insert(globals.end() - 1, unitGlobals.begin(), unitGlobals.end() - 1);
}
//
// Merge the linker objects from unitLinkerObjects into linkerObjects.
// Duplication is expected and filtered out, but contradictions are an error.
//
void TIntermediate::mergeLinkerObjects(TInfoSink& infoSink, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects)
{
// Error check and merge the linker objects (duplicates should not be merged)
unsigned int initialNumLinkerObjects = linkerObjects.size();
for (unsigned int unitLinkObj = 0; unitLinkObj < unitLinkerObjects.size(); ++unitLinkObj) {
bool merge = true;
for (unsigned int linkObj = 0; linkObj < initialNumLinkerObjects; ++linkObj) {
TIntermSymbol* symbol = linkerObjects[linkObj]->getAsSymbolNode();
TIntermSymbol* unitSymbol = unitLinkerObjects[unitLinkObj]->getAsSymbolNode();
assert(symbol && unitSymbol);
if (symbol->getName() == unitSymbol->getName()) {
// filter out copy
merge = false;
// Check for consistent types/qualification/etc.
linkErrorCheck(infoSink, *symbol, *unitSymbol, false);
}
}
if (merge)
linkerObjects.push_back(unitLinkerObjects[unitLinkObj]);
}
}
void TIntermediate::errorCheck(TInfoSink& infoSink)
{
if (numMains < 1)
error(infoSink, "Missing entry point: Each stage requires one \"void main()\" entry point");
if (numMains > 1)
error(infoSink, "Too many entry points: Each stage can have at most one \"void main()\" entry point.");
}
void TIntermediate::error(TInfoSink& infoSink, const char* message)
{
infoSink.info.prefix(EPrefixError);
infoSink.info << message << "\n";
infoSink.info << "Linking " << StageName[language] << " stage: " << message << "\n";
++numErrors;
}
//
// Compare two global objects from two compilation units and see if they match
// well enough. Rules can be different for intra- vs. cross-stage matching.
//
// This function only does one of intra- or cross-stage matching per call.
//
// TODO: Linker Functionality: this function is under active development
//
void TIntermediate::linkErrorCheck(TInfoSink& infoSink, const TIntermSymbol& symbol, const TIntermSymbol& unitSymbol, bool crossStage)
{
bool writeTypeComparison = false;
// Types have to match
if (symbol.getType() != unitSymbol.getType()) {
error(infoSink, "Types must match:");
writeTypeComparison = true;
}
// Qualifiers have to (almost) match
// Storage...
if (symbol.getQualifier().storage != unitSymbol.getQualifier().storage) {
error(infoSink, "Storage qualifiers must match:");
writeTypeComparison = true;
}
// Precision...
if (symbol.getQualifier().precision != unitSymbol.getQualifier().precision) {
error(infoSink, "Precision qualifiers must match:");
writeTypeComparison = true;
}
// Invariance...
if (! crossStage && symbol.getQualifier().invariant != unitSymbol.getQualifier().invariant) {
error(infoSink, "Presence of invariant qualifier must match:");
writeTypeComparison = true;
}
// Auxiliary and interpolation...
if (symbol.getQualifier().centroid != unitSymbol.getQualifier().centroid ||
symbol.getQualifier().smooth != unitSymbol.getQualifier().smooth ||
symbol.getQualifier().flat != unitSymbol.getQualifier().flat ||
symbol.getQualifier().sample != unitSymbol.getQualifier().sample ||
symbol.getQualifier().patch != unitSymbol.getQualifier().patch ||
symbol.getQualifier().nopersp != unitSymbol.getQualifier().nopersp) {
error(infoSink, "Interpolation and auxiliary storage qualifiers must match:");
writeTypeComparison = true;
}
// Memory...
if (symbol.getQualifier().shared != unitSymbol.getQualifier().shared ||
symbol.getQualifier().coherent != unitSymbol.getQualifier().coherent ||
symbol.getQualifier().volatil != unitSymbol.getQualifier().volatil ||
symbol.getQualifier().restrict != unitSymbol.getQualifier().restrict ||
symbol.getQualifier().readonly != unitSymbol.getQualifier().readonly ||
symbol.getQualifier().writeonly != unitSymbol.getQualifier().writeonly) {
error(infoSink, "Memory qualifiers must match:");
writeTypeComparison = true;
}
// Layouts...
if (symbol.getQualifier().layoutMatrix != unitSymbol.getQualifier().layoutMatrix ||
symbol.getQualifier().layoutPacking != unitSymbol.getQualifier().layoutPacking ||
symbol.getQualifier().layoutSlotLocation != unitSymbol.getQualifier().layoutSlotLocation) {
error(infoSink, "Layout qualification must match:");
writeTypeComparison = true;
}
if (writeTypeComparison)
infoSink.info << " " << symbol.getName() << ": \"" << symbol.getType().getCompleteString() << "\" versus \"" <<
unitSymbol.getType().getCompleteString() << "\"\n";
}
//
// This deletes the tree.
//

View File

@ -51,12 +51,15 @@ TParseContext::TParseContext(TSymbolTable& symt, TIntermediate& interm, bool pb,
intermediate(interm), symbolTable(symt), infoSink(is), language(L),
version(v), profile(p), forwardCompatible(fc), messages(m),
contextPragma(true, false), loopNestingLevel(0), structNestingLevel(0),
linkage(0), tokensBeforeEOF(false),
tokensBeforeEOF(false),
parsingBuiltins(pb), numErrors(0), afterEOF(false)
{
currentLoc.line = 1;
currentLoc.string = 0;
// ensure we always have a linkage node, even if empty, to simplify tree topology algorithms
linkage = new TIntermAggregate;
// set all precision defaults to EpqNone, which is correct for all desktop types
// and for ES types that don't have defaults (thus getting an error on use)
for (int type = 0; type < EbtNumTypes; ++type)
@ -1795,7 +1798,7 @@ void TParseContext::nonInitConstCheck(TSourceLoc loc, TString& identifier, TPubl
//
// Make the qualifier make sense.
//
if (type.qualifier.storage == EvqConst) {
if (type.qualifier.storage == EvqConst) {
type.qualifier.storage = EvqTemporary;
error(loc, "variables with qualifier 'const' must be initialized", identifier.c_str(), "");
}
@ -1808,8 +1811,10 @@ void TParseContext::nonInitConstCheck(TSourceLoc loc, TString& identifier, TPubl
void TParseContext::nonInitCheck(TSourceLoc loc, TString& identifier, TPublicType& publicType)
{
TType type(publicType);
bool newDeclaration;
bool newDeclaration; // true if a new entry gets added to the symbol table
TVariable* variable = redeclare(loc, identifier, type, newDeclaration);
if (! variable) {
reservedErrorCheck(loc, identifier);
variable = new TVariable(&identifier, type);
@ -1823,19 +1828,19 @@ void TParseContext::nonInitCheck(TSourceLoc loc, TString& identifier, TPublicTyp
voidErrorCheck(loc, identifier, publicType);
// see if it's a linker-level object to track
if (type.getQualifier().isUniform() || type.getQualifier().isPipeInput() || type.getQualifier().isPipeOutput())
intermediate.addSymbolLinkageNode(linkage, *variable);
if (type.getQualifier().isUniform() || type.getQualifier().isPipeInput() || type.getQualifier().isPipeOutput() || type.getQualifier().storage == EvqGlobal)
intermediate.addSymbolLinkageNode(linkage, *variable);
}
}
//
// See if the identifier is a built-in symbol that can be redeclared,
// and if so, copy of the symbol table's read-only built-in to the current
// globol level, so it can be modified.
// global level, so it can be modified.
//
TVariable* TParseContext::redeclare(TSourceLoc loc, const TString& identifier, const TType& type, bool& newDeclaration)
{
newDeclaration = false;
newDeclaration = false; // true if a new entry gets added to the symbol table
if (profile == EEsProfile || identifier.substr(0, 3) != TString("gl_") || symbolTable.atBuiltInLevel())
return 0;

View File

@ -106,7 +106,7 @@ TPoolAllocator* PerProcessGPA = 0;
bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
TSymbolTable& symbolTable)
{
TIntermediate intermediate(version, profile);
TIntermediate intermediate(language, version, profile);
TParseContext parseContext(symbolTable, intermediate, true, version, profile, language, infoSink);
TPpContext ppContext(parseContext);
@ -452,7 +452,7 @@ bool CompileDeferred(
bool ret = parseContext.parseShaderStrings(ppContext, const_cast<char**>(shaderStrings), lengths, numStrings);
if (! ret)
success = false;
intermediate.addSymbolLinkageNodes(intermediate.getTreeRoot(), parseContext.linkage, parseContext.language, symbolTable);
intermediate.addSymbolLinkageNodes(parseContext.linkage, parseContext.language, symbolTable);
// Clean up the symbol table. The AST is self-sufficient now.
delete symbolTableMemory;
@ -595,7 +595,7 @@ int ShCompile(
compiler->infoSink.info.erase();
compiler->infoSink.debug.erase();
TIntermediate intermediate;
TIntermediate intermediate(compiler->getLanguage());
bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, optLevel, resources, defaultVersion, forwardCompatible, messages, intermediate);
//
@ -866,7 +866,7 @@ TShader::TShader(EShLanguage s)
{
infoSink = new TInfoSink;
compiler = new TDeferredCompiler(stage, *infoSink);
intermediate = new TIntermediate;
intermediate = new TIntermediate(s);
}
TShader::~TShader()
@ -941,7 +941,7 @@ bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
if (stages[stage].size() == 1)
merged = stages[stage].front()->intermediate;
else {
intermediate[stage] = new TIntermediate();
intermediate[stage] = new TIntermediate(stage);
merged = intermediate[stage];
}
@ -950,7 +950,7 @@ bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
if (stages[stage].size() > 1) {
std::list<TShader*>::const_iterator it;
for (it = stages[stage].begin(); it != stages[stage].end(); ++it)
merged->merge(*(*it)->intermediate);
merged->merge(*infoSink, *(*it)->intermediate);
if (messages & EShMsgAST)
merged->outputTree(*infoSink);

View File

@ -56,7 +56,7 @@ class TVariable;
//
class TIntermediate {
public:
explicit TIntermediate(int v = 0, EProfile p = ENoProfile) : treeRoot(0), profile(p), version(v), numMains(0), numErrors(0) { }
explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) : language(l), treeRoot(0), profile(p), version(v), numMains(0), numErrors(0) { }
void setVersion(int v) { version = v; }
int getVersion() const { return version; }
@ -95,20 +95,24 @@ public:
TIntermBranch* addBranch(TOperator, TIntermTyped*, TSourceLoc);
TIntermTyped* addSwizzle(TVectorFields&, TSourceLoc);
bool postProcess(TIntermNode*, EShLanguage);
void addSymbolLinkageNodes(TIntermNode* root, TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
void addSymbolLinkageNodes(TIntermAggregate*& linkage, EShLanguage, TSymbolTable&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, TSymbolTable&, const TString&);
void addSymbolLinkageNode(TIntermAggregate*& linkage, const TVariable&);
void merge(TIntermediate&);
void errorCheck(TInfoSink& infoSink);
void merge(TInfoSink&, TIntermediate&);
void errorCheck(TInfoSink&);
void outputTree(TInfoSink& infoSink);
void outputTree(TInfoSink&);
void removeTree();
protected:
void mergeBodies(TInfoSink&, TIntermSequence& globals, const TIntermSequence& unitGlobals);
void mergeLinkerObjects(TInfoSink&, TIntermSequence& linkerObjects, const TIntermSequence& unitLinkerObjects);
void error(TInfoSink& infoSink, const char*);
void linkErrorCheck(TInfoSink&, const TIntermSymbol&, const TIntermSymbol&, bool crossStage);
protected:
EShLanguage language;
TIntermNode* treeRoot;
EProfile profile;
int version;