glslang/Test/baseResults/430scope.vert.out
John Kessenich 337dbc7d8c Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-24 21:18:46 +00:00

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ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : illegal redeclaration
ERROR: 0:19: 'f' : redefinition
ERROR: 0:50: 'z' : undeclared identifier
ERROR: 0:50: 'z' : redefinition
ERROR: 5 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int)
0:3 Function Parameters:
0:3 'a' (in int)
0:3 'b' (in int)
0:3 'c' (in int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (float)
0:8 'a' (float)
0:8 add (float)
0:8 Convert int to float (float)
0:8 'a' (in int)
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' (in int)
0:22 Function Definition: cos(f1; (float)
0:22 Function Parameters:
0:22 'x' (in float)
0:24 Sequence
0:24 Branch: Return with expression
0:24 1.000000
0:29 Function Definition: main( (void)
0:29 Function Parameters:
0:? Sequence
0:32 Function Call: g( (int)
0:35 'sin' (float)
0:37 Function Call: f(i1;i1;i1; (int)
0:37 1 (const int)
0:37 2 (const int)
0:37 3 (const int)
0:40 move second child to first child (float)
0:40 'f' (float)
0:40 3.000000
0:42 move second child to first child (4-component vector of float)
0:42 'gl_Position' (invariant gl_Position 4-component vector of float)
0:42 Construct vec4 (4-component vector of float)
0:42 'f' (float)
0:44 Sequence
0:44 Sequence
0:44 move second child to first child (int)
0:44 'f' (int)
0:44 0 (const int)
0:44 Loop with condition tested first
0:44 Loop Condition
0:44 Compare Less Than (bool)
0:44 'f' (int)
0:44 10 (const int)
0:44 Loop Body
0:45 Pre-Increment (int)
0:45 'f' (int)
0:44 Loop Terminal Expression
0:44 Pre-Increment (int)
0:44 'f' (int)
0:47 Sequence
0:47 move second child to first child (int)
0:47 'x' (int)
0:47 1 (const int)
0:49 Sequence
0:49 Sequence
0:49 move second child to first child (float)
0:49 'x' (float)
0:49 2.000000
0:49 move second child to first child (float)
0:49 'y' (float)
0:49 'x' (float)
0:53 Sequence
0:53 Sequence
0:53 move second child to first child (int)
0:53 'x' (int)
0:53 'x' (int)
0:61 Sequence
0:61 Sequence
0:61 move second child to first child (structure)
0:61 'S' (structure)
0:61 0 (const int)
0:62 x: direct index for structure (int)
0:62 'S' (structure)
0:62 0 (const int)
0:? Linker Objects
0:? 'b' (bool)
0:? 'tan' (float)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)