2015-12-11 01:01:54 +00:00
|
|
|
whileLoop.frag
|
|
|
|
Shader version: 110
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:7 Function Definition: main( ( global void)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:7 Function Parameters:
|
|
|
|
0:9 Sequence
|
|
|
|
0:9 Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:9 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:9 'color' ( temp 4-component vector of float)
|
|
|
|
0:9 'BaseColor' ( smooth in 4-component vector of float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:11 Loop with condition tested first
|
|
|
|
0:11 Loop Condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:11 Compare Less Than ( temp bool)
|
|
|
|
0:11 direct index ( temp float)
|
|
|
|
0:11 'color' ( temp 4-component vector of float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:11 Constant:
|
|
|
|
0:11 0 (const int)
|
2017-03-15 01:43:13 +00:00
|
|
|
0:11 'd' ( uniform float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:11 Loop Body
|
|
|
|
0:12 Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:12 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:12 'color' ( temp 4-component vector of float)
|
|
|
|
0:12 'bigColor' ( uniform 4-component vector of float)
|
|
|
|
0:15 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
|
|
0:15 'color' ( temp 4-component vector of float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:? Linker Objects
|
2017-03-15 01:43:13 +00:00
|
|
|
0:? 'bigColor' ( uniform 4-component vector of float)
|
|
|
|
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
|
|
|
0:? 'd' ( uniform float)
|
2015-12-11 01:01:54 +00:00
|
|
|
|
|
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
|
|
|
|
|
|
Shader version: 110
|
|
|
|
0:? Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:7 Function Definition: main( ( global void)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:7 Function Parameters:
|
|
|
|
0:9 Sequence
|
|
|
|
0:9 Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:9 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:9 'color' ( temp 4-component vector of float)
|
|
|
|
0:9 'BaseColor' ( smooth in 4-component vector of float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:11 Loop with condition tested first
|
|
|
|
0:11 Loop Condition
|
2017-03-15 01:43:13 +00:00
|
|
|
0:11 Compare Less Than ( temp bool)
|
|
|
|
0:11 direct index ( temp float)
|
|
|
|
0:11 'color' ( temp 4-component vector of float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:11 Constant:
|
|
|
|
0:11 0 (const int)
|
2017-03-15 01:43:13 +00:00
|
|
|
0:11 'd' ( uniform float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:11 Loop Body
|
|
|
|
0:12 Sequence
|
2017-03-15 01:43:13 +00:00
|
|
|
0:12 add second child into first child ( temp 4-component vector of float)
|
|
|
|
0:12 'color' ( temp 4-component vector of float)
|
|
|
|
0:12 'bigColor' ( uniform 4-component vector of float)
|
|
|
|
0:15 move second child to first child ( temp 4-component vector of float)
|
|
|
|
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
|
|
|
|
0:15 'color' ( temp 4-component vector of float)
|
2015-12-11 01:01:54 +00:00
|
|
|
0:? Linker Objects
|
2017-03-15 01:43:13 +00:00
|
|
|
0:? 'bigColor' ( uniform 4-component vector of float)
|
|
|
|
0:? 'BaseColor' ( smooth in 4-component vector of float)
|
|
|
|
0:? 'd' ( uniform float)
|
2015-12-11 01:01:54 +00:00
|
|
|
|