glslang/Test/baseResults/whileLoop.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

66 lines
2.6 KiB
Plaintext

whileLoop.frag
Shader version: 110
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( temp 4-component vector of float)
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 direct index ( temp float)
0:11 'color' ( temp 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' ( uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'bigColor' ( uniform 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( temp 4-component vector of float)
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 direct index ( temp float)
0:11 'color' ( temp 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' ( uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'bigColor' ( uniform 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)